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@fxprime
Created April 11, 2022 14:13
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// the regular Adafruit "TouchScreen.h" library only works on AVRs
// different mcufriend shields have Touchscreen on different pins
// and rotation.
// Run the TouchScreen_Calibr_native sketch for calibration of your shield
#include <MCUFRIEND_kbv.h>
MCUFRIEND_kbv tft; // hard-wired for UNO shields anyway.
#include <TouchScreen.h>
char *name = "Please Calibrate."; //edit name of shield
const int XP=6,XM=A2,YP=A1,YM=7; //320x480 ID=0x5310
const int TS_LEFT=936,TS_RT=175,TS_TOP=950,TS_BOT=198;
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);
TSPoint tp;
#define MINPRESSURE 200
#define MAXPRESSURE 1000
int16_t BOXSIZE;
int16_t PENRADIUS = 1;
uint16_t ID, oldcolor, currentcolor;
uint8_t Orientation = 0; //PORTRAIT
// Assign human-readable names to some common 16-bit color values:
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
void show_Serial(void)
{
Serial.println(F("Most Touch Screens use pins 6, 7, A1, A2"));
Serial.println(F("But they can be in ANY order"));
Serial.println(F("e.g. right to left or bottom to top"));
Serial.println(F("or wrong direction"));
Serial.println(F("Edit name and calibration statements\n"));
Serial.println(name);
Serial.print(F("ID=0x"));
Serial.println(ID, HEX);
Serial.println("Screen is " + String(tft.width()) + "x" + String(tft.height()));
Serial.println("Calibration is: ");
Serial.println("LEFT = " + String(TS_LEFT) + " RT = " + String(TS_RT));
Serial.println("TOP = " + String(TS_TOP) + " BOT = " + String(TS_BOT));
Serial.println("Wiring is always PORTRAIT");
Serial.println("YP=" + String(YP) + " XM=" + String(XM));
Serial.println("YM=" + String(YM) + " XP=" + String(XP));
}
void show_tft(void)
{
tft.setCursor(0, 0);
tft.setTextSize(1);
tft.print(F("ID=0x"));
tft.println(ID, HEX);
tft.println("Screen is " + String(tft.width()) + "x" + String(tft.height()));
tft.println("");
tft.setTextSize(2);
tft.println(name);
tft.setTextSize(1);
tft.println("PORTRAIT Values:");
tft.println("LEFT = " + String(TS_LEFT) + " RT = " + String(TS_RT));
tft.println("TOP = " + String(TS_TOP) + " BOT = " + String(TS_BOT));
tft.println("\nWiring is: ");
tft.println("YP=" + String(YP) + " XM=" + String(XM));
tft.println("YM=" + String(YM) + " XP=" + String(XP));
tft.setTextSize(2);
tft.setTextColor(RED);
tft.setCursor((tft.width() - 48) / 2, (tft.height() * 2) / 4);
tft.print("EXIT");
tft.setTextColor(YELLOW, BLACK);
tft.setCursor(0, (tft.height() * 6) / 8);
tft.print("Touch screen for loc");
while (1) {
tp = ts.getPoint();
pinMode(XM, OUTPUT);
pinMode(YP, OUTPUT);
if (tp.z < MINPRESSURE || tp.z > MAXPRESSURE) continue;
if (tp.x > 450 && tp.x < 570 && tp.y > 450 && tp.y < 570) break;
tft.setCursor(0, (tft.height() * 3) / 4);
tft.print("tp.x=" + String(tp.x) + " tp.y=" + String(tp.y) + " ");
}
}
void setup(void)
{
uint16_t tmp;
tft.reset();
ID = tft.readID();
tft.begin(ID);
Serial.begin(9600);
show_Serial();
tft.setRotation(Orientation);
tft.fillScreen(BLACK);
show_tft();
BOXSIZE = tft.width() / 6;
tft.fillScreen(BLACK);
tft.fillRect(0, 0, BOXSIZE, BOXSIZE, RED);
tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, YELLOW);
tft.fillRect(BOXSIZE * 2, 0, BOXSIZE, BOXSIZE, GREEN);
tft.fillRect(BOXSIZE * 3, 0, BOXSIZE, BOXSIZE, CYAN);
tft.fillRect(BOXSIZE * 4, 0, BOXSIZE, BOXSIZE, BLUE);
tft.fillRect(BOXSIZE * 5, 0, BOXSIZE, BOXSIZE, MAGENTA);
tft.drawRect(0, 0, BOXSIZE, BOXSIZE, WHITE);
currentcolor = RED;
delay(1000);
}
void loop()
{
uint16_t xpos, ypos; //screen coordinates
tp = ts.getPoint(); //tp.x, tp.y are ADC values
// if sharing pins, you'll need to fix the directions of the touchscreen pins
pinMode(XM, OUTPUT);
pinMode(YP, OUTPUT);
// we have some minimum pressure we consider 'valid'
// pressure of 0 means no pressing!
if (tp.z > MINPRESSURE && tp.z < MAXPRESSURE) {
// most mcufriend have touch (with icons) that extends below the TFT
// screens without icons need to reserve a space for "erase"
// scale the ADC values from ts.getPoint() to screen values e.g. 0-239
//
// Calibration is true for PORTRAIT. tp.y is always long dimension
// map to your current pixel orientation
switch (Orientation) {
case 0:
xpos = map(tp.x, TS_LEFT, TS_RT, 0, tft.width());
ypos = map(tp.y, TS_TOP, TS_BOT, 0, tft.height());
break;
case 1:
xpos = map(tp.y, TS_TOP, TS_BOT, 0, tft.width());
ypos = map(tp.x, TS_RT, TS_LEFT, 0, tft.height());
break;
case 2:
xpos = map(tp.x, TS_RT, TS_LEFT, 0, tft.width());
ypos = map(tp.y, TS_BOT, TS_TOP, 0, tft.height());
break;
case 3:
xpos = map(tp.y, TS_BOT, TS_TOP, 0, tft.width());
ypos = map(tp.x, TS_LEFT, TS_RT, 0, tft.height());
break;
}
// are we in top color box area ?
if (ypos < BOXSIZE) { //draw white border on selected color box
oldcolor = currentcolor;
if (xpos < BOXSIZE) {
currentcolor = RED;
tft.drawRect(0, 0, BOXSIZE, BOXSIZE, WHITE);
} else if (xpos < BOXSIZE * 2) {
currentcolor = YELLOW;
tft.drawRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, WHITE);
} else if (xpos < BOXSIZE * 3) {
currentcolor = GREEN;
tft.drawRect(BOXSIZE * 2, 0, BOXSIZE, BOXSIZE, WHITE);
} else if (xpos < BOXSIZE * 4) {
currentcolor = CYAN;
tft.drawRect(BOXSIZE * 3, 0, BOXSIZE, BOXSIZE, WHITE);
} else if (xpos < BOXSIZE * 5) {
currentcolor = BLUE;
tft.drawRect(BOXSIZE * 4, 0, BOXSIZE, BOXSIZE, WHITE);
} else if (xpos < BOXSIZE * 6) {
currentcolor = MAGENTA;
tft.drawRect(BOXSIZE * 5, 0, BOXSIZE, BOXSIZE, WHITE);
}
if (oldcolor != currentcolor) { //rub out the previous white border
if (oldcolor == RED) tft.fillRect(0, 0, BOXSIZE, BOXSIZE, RED);
if (oldcolor == YELLOW) tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, YELLOW);
if (oldcolor == GREEN) tft.fillRect(BOXSIZE * 2, 0, BOXSIZE, BOXSIZE, GREEN);
if (oldcolor == CYAN) tft.fillRect(BOXSIZE * 3, 0, BOXSIZE, BOXSIZE, CYAN);
if (oldcolor == BLUE) tft.fillRect(BOXSIZE * 4, 0, BOXSIZE, BOXSIZE, BLUE);
if (oldcolor == MAGENTA) tft.fillRect(BOXSIZE * 5, 0, BOXSIZE, BOXSIZE, MAGENTA);
}
}
// are we in drawing area ?
if (((ypos - PENRADIUS) > BOXSIZE) && ((ypos + PENRADIUS) < tft.height())) {
tft.fillCircle(xpos, ypos, PENRADIUS, currentcolor);
}
// are we in erase area ?
// Plain Touch panels use bottom 10 pixels e.g. > h - 10
// Touch panels with icon area e.g. > h - 0
if (ypos > tft.height() - 10) {
// press the bottom of the screen to erase
tft.fillRect(0, BOXSIZE, tft.width(), tft.height() - BOXSIZE, BLACK);
}
}
}
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