- A Jaguar emulator!
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#include <stdio.h> | |
#include <string> | |
#include <iostream> | |
class ShitString { | |
public: | |
ShitString( char const *_str ) : mData( _str ) { | |
} |
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#include "isa.h" | |
#include "six8.h" | |
#include <map> | |
#include <unordered_map> | |
#include <iostream> | |
namespace six8 { |
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#ifndef CONS_H_15URYTVP | |
#define CONS_H_15URYTVP | |
#include <tuple> | |
#include "list.h" | |
namespace shitlib { | |
namespace mpl { | |
namespace detail { |
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#include <iostream> | |
#include <tuple> | |
//////////////////////////////////////////////////////////////////////////////// | |
template<class A, template<class...> class B> struct mp_rename_impl; | |
template<template<class...> class A, class... T, template<class...> class B> | |
struct mp_rename_impl<A<T...>, B> | |
{ | |
using type = B<T...>; |
I've set up a quake 1 server using the darkplaces dedicated server. You'll need the darkplaces client which you can down load from here.
To join the game you need to connect to www.ruffiangames.com
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-------------------------------------------------------------------------------- | |
-- Run length encode | |
encode :: Eq a => [a] -> [(Int, a)] | |
encode xs = map (\x -> (length x , head x)) (group xs) |
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(def get-event-action [table event current-state] | |
(let [identity (fn [o _] o)] | |
(get-in table [current-state event] identity))) | |
(def player-state-table | |
{:spawning {:timeout go-running } | |
:running {:button go-jump | |
:fall-off go-fall } |
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set autoupdategist | |
set nosmoothscroll | |
let scrollstep=100 | |
site '*://feedly.com/*' { | |
unmap j | |
unmap k | |
unmap ; | |
} |
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