Standard escape codes are prefixed with Escape
:
- Ctrl-Key:
^[
- Octal:
\033
- Unicode:
\u001b
- Hexadecimal:
\x1B
- Decimal:
27
diff --git a/PKGBUILD b/PKGBUILD | |
index 85a1d3e..1b4a63e 100644 | |
--- a/PKGBUILD | |
+++ b/PKGBUILD | |
@@ -1,6 +1,6 @@ | |
#Maintainer: Xyne <gro xunilhcra enyx, backwards> | |
pkgname=python3-threaded_servers | |
-pkgver=2022 | |
+pkgver=2022.9 | |
pkgrel=3 |
From 8faf889cf8991cd383ad89bbd1f93d8db2ec5a6a Mon Sep 17 00:00:00 2001 | |
From: Will Owens <[email protected]> | |
Date: Fri, 11 Nov 2022 02:13:38 -0500 | |
Subject: [PATCH] Add bash/zsh completions and fix version string | |
They are embedded in a command that requires sudo to run so I | |
pulled the templates out of their source so we can install them | |
a package build time instead of afterwards. | |
``` |
/* | |
(ns ch-market-place.core-test | |
(:require [clojure.test :refer :all] | |
[ch-market-place.core :refer :all])) | |
;; Here are the minimal inputs you should use for your test | |
;; cases. These test cases must be shown to work in your program: | |
;; Scan these items in this order: ABCDABAA; Verify the total price is | |
;; $32.40. |
I hereby claim:
To claim this, I am signing this object:
package main | |
import ( | |
"fmt" | |
) | |
// Declare an Interface to a 3d Solid | |
type Solid interface { | |
Volume() float | |
SurfaceArea() float |
// Base Class | |
class BaseClass | |
{ | |
public: | |
virtual void myFunc() | |
{ | |
cout << "myFunc From BaseClass"; | |
} | |
void overLoaded() |
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
; #Warn ; Enable warnings to assist with detecting common errors. | |
SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
;#InstallKeybdHook | |
WarrID := 0 | |
ShamID := 0 | |
DrudID := 0 |
alias grm-added-by-us='git status | grep "added by us" | cut -f 2 -d ":" | tr "\n" "\0" | xargs -0 git rm' |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
[RequireComponent(typeof(SteamVR_TrackedObject))] | |
public class ChordInput : MonoBehaviour | |
{ | |
SteamVR_TrackedObject controller; | |
enum ControllerHand { L, R } |