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A C++ example I made to demonstrate polymorphism to David Rogers
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// Base Class | |
class BaseClass | |
{ | |
public: | |
virtual void myFunc() | |
{ | |
cout << "myFunc From BaseClass"; | |
} | |
void overLoaded() | |
{ | |
cout << "overLoaded from BaseClass"; | |
} | |
}; | |
// derived Class | |
class TacosClass : public BaseClass | |
{ | |
int tacosInt; | |
public: | |
virtual void myFunc() | |
{ | |
cout << "myFunc from TacosClass"; | |
} | |
void overLoaded() | |
{ | |
cout << "overLoaded from TacosClass"; | |
} | |
}; | |
void main() | |
{ | |
BaseClass* tamborines = new TacosClass(); | |
BaseClass* baseClass = new TacosClass(); | |
TacosClass* tacosClass = baseClass; | |
tamborines.myFunc(); // output: myFunc from TacosClass | |
baseClass.overLoaded(); // output: overLoaded from BaseClass | |
tacosClass.overLoader();// output: overLoaded from TacosClass | |
cout << tamborines.tacosInt; // This is an error becuase BaseClass didn't declare a tacosInt | |
delete tamborines; | |
return 0; | |
} | |
void BaseClass :: funcCall() | |
{ | |
myFunc(); | |
} | |
// Need to add This Header to the hl2_player.cpp file | |
#include "hl2mp_player.h" | |
void CHL2_Player::StartSprinting( void ) | |
{ | |
CHL2MP_Player* testingForMP = dynamic_cast<CHL2MP_Player*>(this); // This line casts the this pointed up to a CHL2MP_Player* | |
if(testingForMP == 0) // this is not a CHL2MP_Player | |
{ | |
if( m_HL2Local.m_flSuitPower < 10 ) | |
{ | |
// Don't sprint unless there's a reasonable | |
// amount of suit power. | |
CPASAttenuationFilter filter( this ); | |
filter.UsePredictionRules(); | |
EmitSound( filter, entindex(), "HL2Player.SprintNoPower" ); | |
return; | |
} | |
if( !SuitPower_AddDevice( SuitDeviceSprint ) ) | |
return; | |
CPASAttenuationFilter filter( this ); | |
filter.UsePredictionRules(); | |
EmitSound( filter, entindex(), "HL2Player.SprintStart" ); | |
SetMaxSpeed( HL2_SPRINT_SPEED ); | |
m_fIsSprinting = true; | |
} | |
else // this is a CHL2MP_Player | |
{ | |
testingForMP->StartSprinting(); | |
} | |
} |
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