- Install Bluetooth Command Line Tools
- you can use the command line tools to display all device ids by simply running
btdiscovery
- Create a Connect batch script:
using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Colorful Hierarchy Window Group Header | |
/// Author: github.com/farukcan | |
/// Thanks for concept of idea : | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header | |
/// Sample GameObject Names: "#red CAMERA" , "#" , "##E7A5F6 Hex" , "# " | |
/// </summary> |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
// TODO: if the level is unchecked in build settings, the loop starts over | |
public class ShortcutLevelLoader | |
{ | |
[MenuItem("Level loader/Load previous level &LEFT")] |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Sprites; | |
using UnityEngine.UI; | |
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
using UnityEngine.U2D; | |
#endif | |
using Sprites = UnityEngine.Sprites; | |
#if UNITY_EDITOR |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
// This is only useful for spritesheets that need to be automatically sliced (Sprite Editor > Slice > Automatic) | |
public class AutoSpriteSlicer | |
{ | |
[MenuItem("Tools/Slice Spritesheets %&s")] |
/// <summary> | |
/// Renders email content based on razor templates | |
/// </summary> | |
public interface ITemplateService | |
{ | |
/// <summary> | |
/// Renders a template given the provided view model | |
/// </summary> | |
/// <typeparam name="TViewModel"></typeparam> | |
/// <param name="filename">Filename of the template to render</param> |
$ sudo yum install epel-release.noarch | |
$ sudo yum install xclip |