https://www.youtube.com/playlist?list=PLKK11Ligqitg9MOX3-0tFT1Rmh3uJp7kA
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[gd_resource type="Theme" load_steps=12 format=3 uid="uid://7bvxnk5n5imx"] | |
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6h42l"] | |
content_margin_left = 10.5 | |
content_margin_top = 8.75 | |
content_margin_right = 10.5 | |
content_margin_bottom = 8.75 | |
bg_color = Color(0.117647, 0.117647, 0.117647, 1) | |
draw_center = false | |
border_color = Color(1, 1, 1, 0.137255) |
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# | |
# Unreal Engine 5.0 Python Script that takes in N >= 2 selected StaticMesh Actors, | |
# and subtracts Actors 1..N from the first Actor | |
# | |
import unreal | |
# output path and asset name (random suffix will be appended) | |
BooleanResultBasePath = "/Game/PythonBooleanTest" | |
BooleanResultBaseName = "PyBoolean" |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.IO; | |
public class Tex2DArrayCreator : EditorWindow { | |
private string fileName; | |
private List<Texture2D> textures = new List<Texture2D>(); |
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extends Node | |
# Based on this tweet by Clay John: | |
# https://twitter.com/john_clayjohn/status/1306447928932753408 | |
func _ready() -> void: | |
# Create a local rendering device. | |
var rd := RenderingServer.create_local_rendering_device() | |
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// written by Golan Levin | |
// for example, huntForBlendFunc(1, -1, -1); | |
void huntForBlendFunc(float period, int defaultSid, int defaultDid){ | |
// sets all possible (24) combinations of blend functions, | |
// changing modes every period seconds. | |
int sfact[] = { | |
GL_ZERO, |
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curl https://archive.md/dXdvQ/c58b55674ef876f8b78d02c30a685561b6376981.png --output 01.png && \ | |
curl https://archive.md/dXdvQ/4591a5caa74058c0ae18d71b5cc40ea41a6ea496.png --output 02.png; \ | |
convert -depth 8 01.png rgb:ytdl01.part; \ | |
convert -depth 8 02.png rgb:ytdl02.part; \ | |
cat ytdl01.part ytdl02.part > youtube-dl2020.09.20.tar.gz; \ | |
rm ytdl01.part ytdl02.part; \ | |
clear; \ | |
print 'sha256 checksum: \n'; \ | |
sha256sum youtube-dl2020.09.20.tar.gz |
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using UnityEngine; | |
public class MeshBlit : MonoBehaviour | |
{ | |
public RenderTexture rt; | |
public Mesh mesh; | |
public Material material; | |
public Vector3 meshPosition = new Vector3(0.5f, 0.5f, -1); |
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// Uncompressed version of | |
// https://gist.github.com/munificent/b1bcd969063da3e6c298be070a22b604 | |
#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#include <stdbool.h> // 2008-2019 | |
const int HEIGHT = 40; | |
const int WIDTH = 80; |
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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