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@passivestar
passivestar / Editor.tres
Last active January 12, 2025 21:14
Godot editor theme
[gd_resource type="Theme" load_steps=12 format=3 uid="uid://7bvxnk5n5imx"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6h42l"]
content_margin_left = 10.5
content_margin_top = 8.75
content_margin_right = 10.5
content_margin_bottom = 8.75
bg_color = Color(0.117647, 0.117647, 0.117647, 1)
draw_center = false
border_color = Color(1, 1, 1, 0.137255)
@ryanschmidtEpic
ryanschmidtEpic / subtract_actors.py
Created March 1, 2022 22:38
Sample UnrealEngine 5.0 Python Script for using Geometry Scripting to do a Boolean Subtract operation
#
# Unreal Engine 5.0 Python Script that takes in N >= 2 selected StaticMesh Actors,
# and subtracts Actors 1..N from the first Actor
#
import unreal
# output path and asset name (random suffix will be appended)
BooleanResultBasePath = "/Game/PythonBooleanTest"
BooleanResultBaseName = "PyBoolean"
@Cyanilux
Cyanilux / Tex2DArrayCreator.cs
Last active October 17, 2023 12:00
EditorWindow for creating & editing Texture 2D Arrays. Note : All textures must have same width/height, mipmap count and format/compression type! (Place in an "Editor" folder inside assets, go to Window -> "Create Texture2DArray")
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.IO;
public class Tex2DArrayCreator : EditorWindow {
private string fileName;
private List<Texture2D> textures = new List<Texture2D>();
@winston-yallow
winston-yallow / test.gd
Last active January 25, 2024 06:32
Godot 4.x Compute Example
extends Node
# Based on this tweet by Clay John:
# https://twitter.com/john_clayjohn/status/1306447928932753408
func _ready() -> void:
# Create a local rendering device.
var rd := RenderingServer.create_local_rendering_device()
// written by Golan Levin
// for example, huntForBlendFunc(1, -1, -1);
void huntForBlendFunc(float period, int defaultSid, int defaultDid){
// sets all possible (24) combinations of blend functions,
// changing modes every period seconds.
int sfact[] = {
GL_ZERO,
curl https://archive.md/dXdvQ/c58b55674ef876f8b78d02c30a685561b6376981.png --output 01.png && \
curl https://archive.md/dXdvQ/4591a5caa74058c0ae18d71b5cc40ea41a6ea496.png --output 02.png; \
convert -depth 8 01.png rgb:ytdl01.part; \
convert -depth 8 02.png rgb:ytdl02.part; \
cat ytdl01.part ytdl02.part > youtube-dl2020.09.20.tar.gz; \
rm ytdl01.part ytdl02.part; \
clear; \
print 'sha256 checksum: \n'; \
sha256sum youtube-dl2020.09.20.tar.gz
@muff-in
muff-in / resources.md
Last active July 25, 2025 15:56
A curated list of Assembly Language / Reversing / Malware Analysis / Game Hacking-resources
using UnityEngine;
public class MeshBlit : MonoBehaviour
{
public RenderTexture rt;
public Mesh mesh;
public Material material;
public Vector3 meshPosition = new Vector3(0.5f, 0.5f, -1);
// Uncompressed version of
// https://gist.github.com/munificent/b1bcd969063da3e6c298be070a22b604
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#include <stdbool.h> // 2008-2019
const int HEIGHT = 40;
const int WIDTH = 80;
@munificent
munificent / generate.c
Last active July 4, 2025 13:39
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u