This project has moved to dryan.github.io/d3ploy.
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--- | |
layout: default | |
--- | |
<div class="blog-index"> | |
{% assign post = site.posts.first %} | |
{% assign content = post.content %} | |
{% include post_detail.html %} | |
</div> |
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#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
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//crude and incomplete but it works | |
var fs = require('fs'); | |
var Buffer = require('buffer').Buffer; | |
var constants = require('constants'); | |
var size = 0; | |
var encoded = ''; | |
var fileName = ''; | |
var wavFileName = ''; | |
var base64FileName = ''; |
This is one way to pass some data (API tokens, etc.) to your Jekyll templates without putting it in your _config.yml
file (which is likely to be committed in your GitHub repository).
Copy the environment_variables.rb
plugin to your _plugins
folder, and add any environment variable you wish to have available on the site.config
object.
In a Liquid template, that information will be available through the site
object. For example, _layouts/default.html
could contain:
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#!/usr/bin/env bash | |
# HubCrypt | |
# ======== | |
# | |
# Decrypt a file encrypted using hubencrypt (ok, it's just openssl + rsautl + | |
# your SSH keys). It needs the private key that matches your last public key | |
# listed at github.com/<user>.keys | |
# |
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/* | |
* OpenSimplex (Simplectic) Noise Test for Unity (C#) | |
* This file is in the Public Domain. | |
* | |
* This file is intended to test the functionality of OpenSimplexNoise.cs | |
* Attach this script to a GameObject with mesh (eg a Quad prefab). | |
* Texture is updated every frame to assist profiling for performance. | |
* Using a RenderTexture should perform better, however using a Texture2D | |
* as an example makes this compatible with the free version of Unity. | |
* |
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/* OpenSimplex Noise in C# | |
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
* and heavily refactored to improve performance. */ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.CompilerServices; | |
namespace NoiseTest |
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// John Cage's 4'33" with the Web Audio API | |
function makeSilence(e) { | |
var buflen = e.outputBuffer.length; | |
var dataL = e.outputBuffer.getChannelData(0); | |
var dataR = e.outputBuffer.getChannelData(1); | |
dataL.fill(0); | |
dataR.fill(0); | |
} | |
function InitAudio() { |
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// The MIT License (MIT) | |
// Copyright (c) 2016 David Evans @phosphoer | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
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