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@nimbupani
nimbupani / index.html
Created December 2, 2011 05:00
Showing latest post on home page with Jekyll
---
layout: default
---
<div class="blog-index">
{% assign post = site.posts.first %}
{% assign content = post.content %}
{% include post_detail.html %}
</div>
@erikh
erikh / hack.sh
Created March 31, 2012 07:02 — forked from DAddYE/hack.sh
OSX For Hackers
#!/usr/bin/env sh
##
# This is script with usefull tips taken from:
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx
#
# install it:
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh
#
@kindohm
kindohm / gist:4643056
Last active November 28, 2023 18:23
converts .wav files to base64 encoded text
//crude and incomplete but it works
var fs = require('fs');
var Buffer = require('buffer').Buffer;
var constants = require('constants');
var size = 0;
var encoded = '';
var fileName = '';
var wavFileName = '';
var base64FileName = '';
@dryan
dryan / README.md
Last active December 15, 2015 20:19
Python script for deploying files to S3 with multiple deploy environment support. Moved to http://dryan.github.io/d3ploy.
@nicolashery
nicolashery / environment-variables-jekyll-templates.md
Last active January 22, 2023 15:56
Make environment variables available in Jekyll Liquid templates

Environment variables in Jekyll templates

This is one way to pass some data (API tokens, etc.) to your Jekyll templates without putting it in your _config.yml file (which is likely to be committed in your GitHub repository).

Copy the environment_variables.rb plugin to your _plugins folder, and add any environment variable you wish to have available on the site.config object.

In a Liquid template, that information will be available through the site object. For example, _layouts/default.html could contain:

@rgbkrk
rgbkrk / hubdecrypt.sh
Last active April 6, 2022 02:55
Encrypt a (short) file using someone's public key from github
#!/usr/bin/env bash
# HubCrypt
# ========
#
# Decrypt a file encrypted using hubencrypt (ok, it's just openssl + rsautl +
# your SSH keys). It needs the private key that matches your last public key
# listed at github.com/<user>.keys
#
@omgwtfgames
omgwtfgames / NoiseTexture.cs
Last active April 2, 2025 15:50 — forked from KdotJPG/OpenSimplex2S.java
Visually axis-decorrelated coherent noise function based on the Simplectic honeycomb - C# port
/*
* OpenSimplex (Simplectic) Noise Test for Unity (C#)
* This file is in the Public Domain.
*
* This file is intended to test the functionality of OpenSimplexNoise.cs
* Attach this script to a GameObject with mesh (eg a Quad prefab).
* Texture is updated every frame to assist profiling for performance.
* Using a RenderTexture should perform better, however using a Texture2D
* as an example makes this compatible with the free version of Unity.
*
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active June 11, 2025 11:05
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@dariusk
dariusk / 433.js
Created November 19, 2015 03:52
John Cage's 4'33" in the Web Audio API.
// John Cage's 4'33" with the Web Audio API
function makeSilence(e) {
var buflen = e.outputBuffer.length;
var dataL = e.outputBuffer.getChannelData(0);
var dataR = e.outputBuffer.getChannelData(1);
dataL.fill(0);
dataR.fill(0);
}
function InitAudio() {
@phosphoer
phosphoer / GravityItem.cs
Last active August 18, 2024 12:04
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR