Created
February 11, 2024 20:26
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Snake game in C/raylib in only 47 lines of code
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <time.h> | |
#include <raylib.h> | |
#define TILE_SIZE 64 | |
#define ROWS 15 | |
#define COLS 10 | |
static short foodPos[2], snakePos[2], snakeDirection = 0, lost = 0, gameRunCooldown = 0, snakePartTime[ROWS][COLS], creationPower = 2; | |
void main() { | |
srand(time(0)); | |
InitWindow(ROWS * TILE_SIZE, COLS * TILE_SIZE, "Snake"); | |
SetTargetFPS(10); | |
foodPos[0] = rand() % ROWS; | |
foodPos[1] = rand() % COLS; | |
snakePos[0] = (int)ROWS / 2; | |
snakePos[1] = (int)COLS / 2; | |
memset(snakePartTime, 0, sizeof(snakePartTime)); | |
while (!WindowShouldClose()) { | |
if (gameRunCooldown == 2) { | |
snakePos[0] += snakeDirection == 0 ? 1 : (snakeDirection == 1 ? - 1 : 0); | |
snakePos[1] += snakeDirection == 2 ? 1 : (snakeDirection == 3 ? -1 : 0); | |
if (snakePartTime[snakePos[0]][snakePos[1]] > 0) lost = 1; | |
snakePartTime[snakePos[0]][snakePos[1]] = creationPower; | |
for (short i = 0; i < ROWS; i++) for (int j = 0; j < COLS; j++) snakePartTime[i][j] -= snakePartTime[i][j] > 0 ? 1 : 0; | |
gameRunCooldown = 0; | |
} gameRunCooldown++; | |
snakeDirection = IsKeyDown(KEY_LEFT) ? 1 : (IsKeyDown(KEY_RIGHT) ? 0 : (IsKeyDown(KEY_UP) ? 3 : (IsKeyDown(KEY_DOWN) ? 2 : snakeDirection))); | |
if (snakePos[0] < 0 || snakePos[1] < 0 || snakePos[0] >= ROWS || snakePos[1] >= COLS) lost = 1; | |
if (snakePos[0] == foodPos[0] && snakePos[1] == foodPos[1]) { | |
while (snakePartTime[foodPos[0]][foodPos[1]] > 0) { | |
foodPos[0] = rand() % ROWS; | |
foodPos[1] = rand() % COLS; | |
} creationPower++; | |
} | |
BeginDrawing(); | |
ClearBackground(BLACK); | |
if (lost == 0) { | |
DrawRectangle(foodPos[0] * TILE_SIZE, foodPos[1] * TILE_SIZE, TILE_SIZE, TILE_SIZE, RED); | |
for (short i = 0; i < ROWS; i++) for (int j = 0; j < COLS; j++) if (snakePartTime[i][j] > 0) | |
DrawRectangle(i * TILE_SIZE, j * TILE_SIZE, TILE_SIZE, TILE_SIZE, GREEN); | |
} else | |
DrawText("You lost", GetScreenWidth() / 2 - (MeasureText("You lost", 50) / 2), GetScreenHeight() / 2 - (MeasureText("You lost", 50) / 2), 50, RED); | |
EndDrawing(); | |
} | |
CloseWindow(); | |
} |
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