CockroachDB supports enterprise grade backup and restore using object storage targets. For local development, a userfile
scheme was introduced to allow fast prototyping without a heavy burden of spinning up costly infra. A customer requested ability to quickly validate whether they can recover from a complete tear down of a cluster without using object storage. This is my experience and current workaround to get this to work.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module.exports = { | |
theme: { | |
extend: {}, | |
screens: { | |
xl: { max: "1279px" }, | |
// => @media (max-width: 1279px) { ... } | |
lg: { max: "1023px" }, | |
// => @media (max-width: 1023px) { ... } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# `gitea dump` doesn't currently back up LFS data as well, only git repos | |
# It primarily backs up the SQL DB, and also the config / logs | |
# We'll backup like this: | |
# * "gitea dump" to backup the DB and config etc | |
# * tar / bzip all the repos since they will be skipped | |
# * Not rotated because git data is immutable (normally) so has all data | |
# * rsync LFS data directly from /volume/docker/gitea/git/lfs | |
# * No need for rotation since all files are immutable |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from sqlalchemy.pool import QueuePool | |
from sqlalchemy import create_engine | |
from contextlib import closing, contextmanager, ExitStack | |
from sqlalchemy.sql import text | |
import asyncio | |
import logging | |
import time | |
class AsyncMysqlDatabase: |
Here is an updated list of the colors that are currently implemented with a name.
To using colors on discord.js, this is a typedef Colors, Colors.Aqua
to get the Aqua color.
Name | Int value | Hex Code |
---|---|---|
Default |
0 | #000000 |
Aqua |
1752220 | #1ABC9C |
DarkAqua |
1146986 | #11806A |
Green |
5763719 | #57F287 |
DarkGreen |
2067276 | #1F8B4C |
download zip version:
unpack
inside bin folder execute the command line: mysqld --no-defaults
or mysqld --console
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# OSX, GNU bash, version 3.2.57(1)-release (x86_64-apple-darwin15) | |
for URL in $(curl -sL http://www.radiolab.org/archive/ | grep -i read-more | perl -pe 's/^.*?"(http.*?)".*$/$1/g' | sort -u); do curl -sL $URL | grep -i download | head -n 1 | perl -pe 's/^.*?download="(http.*?)".*$/$1/g' | xargs wget; done |
-
Find the Discord channel in which you would like to send commits and other updates
-
In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe!