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August 29, 2015 13:56
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generate orientation texture
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public static function generateOrientationTexture(size:int):BitmapData { | |
var half:uint = size / 2; | |
var bmd:BitmapData = new BitmapData(size, size, false, 0x000000); | |
for (var i:uint = 0; i < size; i++) { | |
for (var j:uint = 0; j < size; j++) { | |
var directionX:Number = i - half; | |
var directionY:Number = j - half; | |
var length:Number = Math.sqrt(directionX * directionX + directionY * directionY); | |
directionX /= length; | |
directionY /= length; | |
var red:uint = packFloat(directionX); | |
var green:uint = packFloat(directionY); | |
bmd.setPixel(i, j, (red << 16) + (green << 8) + 0xFF); | |
} | |
} | |
return bmd; | |
} | |
private static function packFloat(value:Number):uint { | |
var result:uint; | |
if (value < 0) { | |
result = 128 - Math.abs(value) * 128; | |
} else { | |
result = value * 128 + 128; | |
} | |
if (result > 255) result = 255; | |
return result; | |
} |
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