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@pauloxnet
pauloxnet / README.md
Created November 14, 2017 16:34 — forked from zhiguangwang/README.md
Building Unreal Engine Game Client and Dedicated Server on Linux.

Building Unreal Engine Game Client and Dedicated Server on Linux

Because the build tools of UE4 works across platforms (Windows, Mac OS, Linux), steps in this article can be applied to Mac OS and Windows as well.

On Windows, You need to replace RunUAT.sh with RunUAT.bat though.

Prerequisites

First, get Unreal Engine 4 sourcecode and export the following environment variables:

@arfon
arfon / generate
Last active April 6, 2023 10:37
Let's try and generate some codemeta files.
#!/usr/bin/ruby
# For an OO language, this is distinctly procedural. Should probably fix that.
require 'json'
details = Hash.new({})
capture_params = [
{ :name => "title", :message => "Enter project name." },
{ :name => "url", :message => "Enter the URL of the project repository." },
@digitaljhelms
digitaljhelms / gist:4287848
Last active November 16, 2024 00:41
Git/GitHub branching standards & conventions

Branching

Quick Legend

Description, Instructions, Notes
Instance Branch