Created
March 5, 2023 17:30
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Sample GL code
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#include<GL/glew.h> | |
#include <GLFW/glfw3.h> | |
//for input and output | |
#include<iostream> | |
#include<stdlib.h> | |
#include<Windows.h> | |
#include<conio.h> | |
using namespace std; | |
#include<fstream> | |
#include<string> | |
#include<sstream> | |
int main(void) | |
{ | |
GLFWwindow* window; | |
/* Initialize the library */ | |
if (!glfwInit()) | |
return -1; | |
/* Create a windowed mode window and its OpenGL context */ | |
window = glfwCreateWindow(640, 480, "OpenGL", NULL, NULL); | |
if (!window) | |
{ | |
glfwTerminate(); | |
return -1; | |
} | |
/* Make the window's context current */ | |
glfwMakeContextCurrent(window); | |
int x = 1; | |
while(x) | |
{ | |
if (_kbhit()) | |
{ | |
switch (_getch()) | |
{ | |
case 's': | |
x = 0; // closes the window if 's' is pressed | |
break; | |
} | |
} | |
} | |
glfwTerminate(); | |
return 0; | |
} |
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