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// smallgdpt: a simple implementation of gradient domain path tracing
// https://mediatech.aalto.fi/publications/graphics/GPT/
// adapted from smallpt by Kevin Beason http://www.kevinbeason.com/smallpt/
// and a screened poisson solver by Pravin Bhat http://grail.cs.washington.edu/projects/screenedPoissonEq/
// to build, type: g++ -o smallgdpt -fopenmp -O3 smallgdpt.cpp -L/usr/local/lib -lm -lfftw3
// you will need fftw3 http://www.fftw.org/ to compile
// usage: ./smallgdpt [number of samples per pixel]
#include <fftw3.h>
#include <math.h>
#include <stdlib.h>
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 9, 2025 20:46
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@mokagio
mokagio / sticky.css
Created February 26, 2012 20:53
Twitter Bootstrap + Sticky Footer + Fixed Nav Bar
html, body, .container, .content {
height: 100%;
}
.container, .content {
position: relative;
}
.proper-content {
padding-top: 40px; /* >= navbar height */