[CHARACTER=角色 (游戏 character)] [STYLE=pixel‑art] [2DTO3D=no]
Create THREE cohesive sprite sheets.
─ROW 1 – 8‑View Base Model ─ • If 2DTO3D=yes → T‑pose in 8 rotations (front, 45°, side, 135°, back, 225°, other side, 315°). • If 2DTO3D=no → Natural idle pose in the same 8 rotations. • Match the chosen STYLE exactly.
─ ROW 2 – Adaptive Equipment Grid─ • Auto‑invent 8–12 distinct gear/prop items (no duplicates within or across sheets) that logically suit the CHARACTER; cover head, torso, arms, legs, feet, plus one‑two signature extras. • Render each item in its own cell at the clearest modelling angle(s), using the same STYLE. • Ensure every piece fits the ROW 1 model without clipping; if 2DTO3D=yes, favor modelling‑friendly perspectives.
─ Global Constraints ─ • Keep all three sheets visually and stylistically consistent (palette, light direction, line weight). • Use power‑of‑two canvases ≤ 2048 × 2048 px; leave padding for atlas packing. • Output only the finished sprite sheets—no explanatory text.
utm_source参数配置是UTM(Urchin Tracking Module)追踪参数配置中的关键环节,它用于明确区分流量的具体来源渠道,如某个网站、广告平台或营销活动。以下是对utm_source参数配置的详细解析:
一、utm_source参数的作用
utm_source参数是UTM参数中最基础的追踪标识符,它标记了用户访问网站时的初始来源。通过配置utm_source参数,运营者可以快速识别不同渠道的流量贡献度,避免数据混杂,从而优化资源配置,为后续营销策略提供数据支撑。
二、utm_source参数的配置方法
确定目标链接:首先,需要确定链接最终指向的目标网页。这个页面需要加载过数据统计分析工具的SDK,以便能够追踪和记录流量数据。
设置utm_source参数值:根据流量的来源渠道,为utm_source参数设置相应的值。例如,若用户通过谷歌搜索点击进入网站,可将utm_source设为“google”;若流量来自某合作媒体的广告,可设置为该媒体名称(如“nytimes”)。