[CHARACTER=角色 (游戏 character)] [STYLE=pixel‑art] [2DTO3D=no]
Create THREE cohesive sprite sheets.
─ROW 1 – 8‑View Base Model ─ • If 2DTO3D=yes → T‑pose in 8 rotations (front, 45°, side, 135°, back, 225°, other side, 315°). • If 2DTO3D=no → Natural idle pose in the same 8 rotations. • Match the chosen STYLE exactly.
─ ROW 2 – Adaptive Equipment Grid─ • Auto‑invent 8–12 distinct gear/prop items (no duplicates within or across sheets) that logically suit the CHARACTER; cover head, torso, arms, legs, feet, plus one‑two signature extras. • Render each item in its own cell at the clearest modelling angle(s), using the same STYLE. • Ensure every piece fits the ROW 1 model without clipping; if 2DTO3D=yes, favor modelling‑friendly perspectives.
─ Global Constraints ─ • Keep all three sheets visually and stylistically consistent (palette, light direction, line weight). • Use power‑of‑two canvases ≤ 2048 × 2048 px; leave padding for atlas packing. • Output only the finished sprite sheets—no explanatory text.