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@unitycoder
unitycoder / super-singleton-before-scene.cs
Last active September 17, 2017 08:51
Super Singleton Unity
//Reminder if you want a global singleton gameobject in Unity
// create it via with
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void MyFirstMethodToRun()
{
//
}
// https://twitter.com/Naxum/status/867837810610458625
@hasanbayatme
hasanbayatme / README.md
Last active January 10, 2021 20:14
Fixes Ubuntu broken packages. Accepts an argument to what action to apply to broken packages. you can use upgrade and install commands, default action is remove.

Fix Broken

This script allows you to fix the broken ubuntu packages.

Most of the time the broken packages will be fixed by removing them.

Getting Started Documentation License

Getting Started

@egmontkob
egmontkob / Hyperlinks_in_Terminal_Emulators.md
Last active July 5, 2025 17:24
Hyperlinks in Terminal Emulators
@LotteMakesStuff
LotteMakesStuff / EditorCoroutineRunner.cs
Last active August 28, 2024 19:09
Run stuff in the editor with all the convenience of co-routines! Add a status UI super easily to see readouts what your long running code is actually doing! nice~ There is a short API demo at the top of the class. This is a prefect companion for my inspector buttons https://gist.github.com/LotteMakesStuff/dd785ff49b2a5048bb60333a6a125187
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
public class EditorCoroutineRunner
{
[MenuItem("Window/Lotte's Coroutine Runner: Demo")]
@ffyhlkain
ffyhlkain / ReferenceFinder.cs
Last active February 19, 2025 05:48
A reference finder for assets in a #Unity3d project.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace FoundationEditor.Editor.ReferenceFinder
{
@xtuc
xtuc / Babel.md
Last active April 17, 2019 04:43

Path

remove

Removes the current path.

Example

Visistor:

@gunderson
gunderson / FlyCamera.cs
Last active February 10, 2025 17:51
Unity Script to give camera WASD + mouse control
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour {
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Simple flycam I made, since I couldn't find any others made public.
Made simple to use (drag and drop, done) for regular keyboard layout
@FinlayDaG33k
FinlayDaG33k / gist:23a6134b1ad3e5f867a64219a374406e
Last active February 12, 2024 19:30
Minergate-cli ubuntu installation
Run this command to install MG-CLI:
sudo apt-get update && wget https://minergate.com/download/deb-cli -O minergate-cli.deb && sudo dpkg -i minergate-cli.deb
to start miner (4 cores for BCN) use this command:
minergate-cli -user <[email protected]> -bcn 4
Feel free to send some of your earnings to me:
BTC (Don't attempt to send other coins to this address!): 17f77AYHsQbdsB1Q6BbqPahJ8ZrjFLYH2j
@PurpleBooth
PurpleBooth / README-Template.md
Last active July 6, 2025 08:17
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

How to Use?

GUIStyle mystyle = new GUIStyle("some string from the list below");


UnityEditor.ConsoleWindow.Constants

  • "CN Box"
  • "Button"