We're building a production-grade, simple and straight-forward 3D Game Engine for Windows, macOS and Linux (Ubuntu 24+). This is professional-grade software that needs to be stable, fully-tested, and real-world deployable. No hacks, no shortcuts - solid as a rock.
- Ask questions only when absolutely necessary - work autonomously
- IMRORTANT! DO NOT look outside of working directory or use other code on my computer as reference
- Start by asking question to determine engine name. Suggest a few
- Testing is of the utmost importance - use lots of unit tests (any framework, simple is good), run automated testing
- Setup a scene used for testing, which tests every single feature in the engine - all components, and entire scripting API