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@jamiephan
jamiephan / README.md
Last active November 14, 2024 23:02
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@LambdaNote
LambdaNote / writing.md
Last active March 5, 2024 01:29
記事の書き方

記事の書き方

記事の執筆には、Markdown形式を利用してください。 Markdownにはさまざまな流派がありますが、GitHub Flavored Markdown(https://github.github.com/gfm/ )をベースとした書式を採用します。

書籍を執筆するための形式として考えると、Markdownには不足している機能が多々あります。 しかし、次のような利点があるので、Markdownを採用することにします。

  • 最低限の構造しかないので、見た目でごまかせる余地が少ない
  • 原稿を著者自身が再利用してもらいやすくしたい
@klange
klange / output
Created January 12, 2018 05:54
wine detect
$ wine ./winedetect.exe
Running Wine 1.8.7 under Linux 4.9.0-4-amd64.
@rngtm
rngtm / UnlitPolygonLine.shader
Created June 27, 2017 15:27
正N角形の線が描けるシェーダー
Shader "Unlit/PolygonLine"
{
Properties
{
[HideInInspector] _MainTex ("Texture", 2D) = "white" {}
_N("N", Int) = 3
_W("Width", Range(0, 1.0)) = 0.1
}
SubShader
{
@skirdey
skirdey / pubsub_iot.py
Last active September 19, 2024 11:43
Connecting to AWS IoT MQTT topic using Python and Paho MQTT client
import paho.mqtt.client as paho
import os
import socket
import ssl
from time import sleep
from random import uniform
import json
import logging
logging.basicConfig(level=logging.INFO)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using UnityEngine;
/// <summary>
/// Json形式でセーブできるクラスを提供します。
/// </summary>
@marcosecchi
marcosecchi / MenuItemGenerator.cs
Last active January 30, 2024 10:24
Generating menu items at runtime in Unity
using UnityEngine;
using UnityEditor;
using System.Text;
namespace TheBitCave {
public class MenuItemGenerator {
/// <summary>
/// Generates a list of menuitems from an array
/// </summary>
@cjddmut
cjddmut / EasingFunctions.cs
Last active November 6, 2024 17:11
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights