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| public class Solution { | |
| public ArrayList <ArrayList<String>> partition(String s) { | |
| ArrayList <ArrayList<String>> ret = new ArrayList <ArrayList<String>>(); | |
| if (s == null || s=="") | |
| return ret; | |
| ArrayList<String> palindrome = new ArrayList<String>(); | |
| addPalindrome(s, 0, palindrome, ret); |
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| /** | |
| * Definition for binary tree | |
| * public class TreeNode { | |
| * int val; | |
| * TreeNode left; | |
| * TreeNode right; | |
| * TreeNode(int x) { val = x; } | |
| * } | |
| */ | |
| public class Solution { |
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| /** | |
| * https://oj.leetcode.com/problems/populating-next-right-pointers-in-each-node/ | |
| * Definition for binary tree with next pointer. | |
| * public class TreeLinkNode { | |
| * int val; | |
| * TreeLinkNode left, right, next; | |
| * TreeLinkNode(int x) { val = x; } | |
| * } | |
| */ | |
| public class Solution { |
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| #include <stdio.h> | |
| main() { | |
| printf("Hello, Blog\n"); | |
| } |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| namespace nex1_server |
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| /** | |
| * https://oj.leetcode.com/problems/remove-duplicates-from-sorted-list/ | |
| * Definition for singly-linked list. | |
| * public class ListNode { | |
| * int val; | |
| * ListNode next; | |
| * ListNode(int x) { | |
| * val = x; | |
| * next = null; | |
| * } |
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| /** | |
| * https://oj.leetcode.com/problems/insertion-sort-list/ | |
| * Definition for singly-linked list. | |
| * public class ListNode { | |
| * int val; | |
| * ListNode next; | |
| * ListNode(int x) { | |
| * val = x; | |
| * next = null; | |
| * } |
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| #include "HelloWorldScene.h" | |
| USING_NS_CC; | |
| Scene* HelloWorld::createScene() | |
| { | |
| // 'scene' is an autorelease object | |
| auto scene = Scene::create(); | |
| // 'layer' is an autorelease object |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using System.Threading; | |
| namespace SandClock | |
| { | |
| class Program |
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| /** | |
| * Definition for binary tree | |
| * public class TreeNode { | |
| * int val; | |
| * TreeNode left; | |
| * TreeNode right; | |
| * TreeNode(int x) { val = x; } | |
| * } | |
| */ | |
| public class Solution { |