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import pygame, sys | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
def handleEvents(): | |
for event in pygame.event.get(): | |
#print current mouse position |
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import pyglet | |
#index all resources | |
pyglet.resource.path = ['resources'] | |
pyglet.resource.reindex() | |
#create window object | |
screen = pyglet.window.Window(800, 600) | |
#create batch group to put all objects in |
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import pygame, sys, os | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
#calculate current path + location of player image | |
mypath = os.path.dirname( os.path.realpath( __file__) ) | |
p_path = os.path.join(mypath, 'player.png') |
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import pyglet | |
#index all resources. Resources folder must be on same level as this file. | |
pyglet.resource.path = ['resources'] | |
pyglet.resource.reindex() | |
#create window object | |
screen = pyglet.window.Window(800, 600) | |
#create player object. Player image must be in resource folder. |
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import pygame, sys, os | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
#calculate current path + location of player image. Image must be on same level as this file | |
mypath = os.path.dirname( os.path.realpath( __file__) ) | |
p_path = os.path.join(mypath, 'player.png') |
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import pyglet | |
from pyglet.window import key | |
screen = pyglet.window.Window(800,600) | |
@screen.event | |
def on_key_press(symbol, modifiers): | |
if symbol == key.A: | |
print 'You pressed A' |
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import pygame, sys | |
from pygame.locals import * | |
running = True | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
def handleEvents(): | |
global running |
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import pyglet | |
screen = pyglet.window.Window(800,600) | |
def update(dt): | |
#update objects here | |
if __name__ == "__main__": | |
pyglet.clock.schedule_interval(update, 1/120.0) | |
pyglet.app.run() |
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import pygame | |
pygame.init() | |
screen = pygame.display.set_mode((800,600)) | |
clock = pygame.time.Clock() | |
def update(): | |
#update objects here | |
if __name__ == "__main__": | |
while True: |
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import pyglet | |
screen = pyglet.window.Window(800,600) | |
@screen.event | |
def on_draw(): | |
screen.clear() | |
if __name__ == "__main__": | |
pyglet.app.run() |