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#include <Wire.h> // Used for I2C | |
// The SparkFun breakout board defaults to 1, set to 0 if SA0 jumper on the bottom of the board is set | |
#define MMA8452_ADDRESS 0x1D // 0x1D if SA0 is high, 0x1C if low | |
//Define a few of the registers that we will be accessing on the MMA8452 | |
#define OUT_X_MSB 0x01 | |
#define XYZ_DATA_CFG 0x0E | |
#define WHO_AM_I 0x0D |
int testval; | |
void setup() { | |
// put your setup code here, to run once: | |
Serial.begin(9600); | |
} | |
void loop() { | |
// put your main code here, to run repeatedly: | |
testval = 1; |
http://mirrors.evowise.com/archlinux/iso/2021.07.01/
Select archlinux-2021.07.01-x86_64.iso This image is 778 M
// NOTE: CHANGE /users/nikos/ to your own selected folder. ~soundRoot = "/users/nikos/"; // the user should set this path to the folder which contains the sounds of the piece.
Pathname(~soundRoot +/+ "Folder1")
/* Sources: | |
See: https://codepen.io/Dafuseder/pen/WEqOVw | |
https://gist.github.com/crashingbooth/e9f0b7dbec8aecabf13db3663d28480f | |
https://medium.com/code-music-noise/euclidean-rhythms-391d879494df | |
*/ | |
//:Implementation 1 (plain) | |
( | |
~br = { | o = 1, p = 4 | | |
(o / p * (0..p - 1)).floor.differentiate.asInteger.put(0, 1); | |
}; |
//: 16 Jan 2021 15:35 | |
/* | |
Simple function for playing a timed sequence of pbinds, with example. | |
In 2 steps: | |
1. Define the function for playing pbinds. | |
2. Use the function for playing a sequence of pbinds | |
Note that once the function has been defined and stored, | |
it can be used any number of times to play different scores. |
This is my code .... | |
git clone [email protected]:iani/togia.git | |
cd togia | |
touch README.md | |
git add README.md | |
git commit -m "add README" | |
git push -u origin master |
//: a text: ( { var text; text = "The tao that can be told is not the eternal Tao The name that can be named is not the eternal Name. The unnamable is the eternally real. Naming is the origin
// ===================================================================== | |
// SuperCollider Workspace | |
// ===================================================================== | |
//: | |
{ | |
var src; | |
src = LFSaw.kr(0.2).range(360, 1000); | |
SendTrig.kr(Impulse.kr(10), 0, src); | |
}.play; | |
//: |