Created
December 21, 2013 16:49
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GUI for Live Hardware Coding with SuperCollider - basic idea.
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| /* | |
| // | |
| ( | |
| // initialise ~step var (for count the current step) | |
| ~step=0; | |
| a = LHCV(( | |
| symbol: { | self, symbol | | |
| self.soundOn.postln; | |
| if (self.soundOn) { | |
| (instrument: \test, degree: (A: 11, B: 12, C: 13, D: 14)[symbol]).play; | |
| } | |
| }, | |
| counter: { | self, counter | | |
| if (counter > 0) { | |
| (instrument: \test, degree: counter).play; | |
| ~step = ~step + 1; | |
| "~step = ".post; ~step.postln; | |
| (type: \w, x: ~step, y: 50-(15*counter)).play; | |
| self.soundOn = true; | |
| }{ | |
| self.soundOn = false; | |
| ~step = ~step + 1; | |
| (type: \w, x: ~step, y: 50).play; | |
| } | |
| } | |
| )).start; | |
| ) | |
| // change clk | |
| a.setClk_(newValue); | |
| // return current clk value | |
| a.clk | |
| */ | |
| LHCVmonitor : LHCV { | |
| var <x, <y; | |
| var <>window; | |
| var <>points; | |
| *new { | x, y | | |
| ^super.newCopyArgs(x, y).init | |
| } | |
| init { | x, y | | |
| this.prMakeMonitor; | |
| this.addType(x, y); | |
| } | |
| prMakeMonitor { | |
| points = List.new; | |
| if(window.isNil) { | |
| window = Window.new("monitor", Rect(100, 50, 800, 200)).front; | |
| window.view.background_(Color.white); | |
| window.drawFunc = { | |
| Pen.translate(0, 100); | |
| points.do { |point, i| | |
| if(i == 0) { Pen.moveTo(point) } { Pen.lineTo(point) }; | |
| }; // end do | |
| Pen.stroke; | |
| }; // end .drawFunc | |
| }; // endif | |
| } | |
| addType { | x, y | | |
| // assign input | |
| ~x = x; ~y = y; | |
| Event.addEventType(\w, { | |
| points.add(Point(~x, ~y)); // | |
| defer { monitor.value; window.refresh; }; | |
| }); | |
| CmdPeriod.doOnce({ window.close; Event.addEventType(\w, nil) }); | |
| } | |
| } |
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