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<?xml version="1.0" encoding="utf-8"?> | |
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> | |
<Type Name="robin_hood::detail::Table<*,*,*,*,*,*>"> | |
<!-- | |
$T1 = bool IsFlat | |
$T2 = size_t MaxLoadFactor100 | |
$T3 = typename Key | |
$T4 = typename T | |
$T5 = typename Hash | |
$T6 = typename KeyEqual |
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const _ = require('lodash'); | |
const ndetypes = require(`./src/node-types.json`); | |
let symtbl = new Set() | |
let fldtbl = new Set() | |
let cde_astfwds = ""; | |
let cde_astdefs = ""; | |
let cde_astdcl = String.raw` | |
struct TlvBase_cst : public CSTNode_o { |
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<# | |
.SYNOPSIS | |
VC Build analysis. | |
.DESCRIPTION | |
VC Build analysis. | |
.EXAMPLE | |
C:\PS>bldperf.ps1 -start | |
[...Build from msvc...] | |
C:\PS>bldperf.ps1 -stop -timetrace -compilescore -cppbldanalyze | |
.NOTES |
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#if _CRT_DISABLE | |
extern "C" int _fltused = 0x9875; | |
#define WIN32_LEAN_AND_MEAN | |
#include <stdint.h> | |
#include <limits.h> | |
#include <windows.h> | |
//#include <Windows.h> |
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// Copyright 2019 Google LLC. | |
// SPDX-License-Identifier: Apache-2.0 | |
// Polynomial approximation in GLSL for the Turbo colormap | |
// Original LUT: https://gist.github.com/mikhailov-work/ee72ba4191942acecc03fe6da94fc73f | |
// Authors: | |
// Colormap Design: Anton Mikhailov ([email protected]) | |
// GLSL Approximation: Ruofei Du ([email protected]) |
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# Copyright 2019 Google LLC. | |
# SPDX-License-Identifier: Apache-2.0 | |
# Author: Anton Mikhailov | |
turbo_colormap_data = [[0.18995,0.07176,0.23217],[0.19483,0.08339,0.26149],[0.19956,0.09498,0.29024],[0.20415,0.10652,0.31844],[0.20860,0.11802,0.34607],[0.21291,0.12947,0.37314],[0.21708,0.14087,0.39964],[0.22111,0.15223,0.42558],[0.22500,0.16354,0.45096],[0.22875,0.17481,0.47578],[0.23236,0.18603,0.50004],[0.23582,0.19720,0.52373],[0.23915,0.20833,0.54686],[0.24234,0.21941,0.56942],[0.24539,0.23044,0.59142],[0.24830,0.24143,0.61286],[0.25107,0.25237,0.63374],[0.25369,0.26327,0.65406],[0.25618,0.27412,0.67381],[0.25853,0.28492,0.69300],[0.26074,0.29568,0.71162],[0.26280,0.30639,0.72968],[0.26473,0.31706,0.74718],[0.26652,0.32768,0.76412],[0.26816,0.33825,0.78050],[0.26967,0.34878,0.79631],[0.27103,0.35926,0.81156],[0.27226,0.36970,0.82624],[0.27334,0.38008,0.84037],[0.27429,0.39043,0.85393],[0.27509,0.40072,0.86692],[0.27576,0.41097,0.87936],[0.27628,0.42118,0.89123],[0.27667,0.43134,0.90254],[0.27691,0.44145,0.913 |
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// Copyright 2019 Google LLC. | |
// SPDX-License-Identifier: Apache-2.0 | |
// Author: Anton Mikhailov | |
// The look-up tables contains 256 entries. Each entry is a an sRGB triplet. | |
float turbo_srgb_floats[256][3] = {{0.18995,0.07176,0.23217},{0.19483,0.08339,0.26149},{0.19956,0.09498,0.29024},{0.20415,0.10652,0.31844},{0.20860,0.11802,0.34607},{0.21291,0.12947,0.37314},{0.21708,0.14087,0.39964},{0.22111,0.15223,0.42558},{0.22500,0.16354,0.45096},{0.22875,0.17481,0.47578},{0.23236,0.18603,0.50004},{0.23582,0.19720,0.52373},{0.23915,0.20833,0.54686},{0.24234,0.21941,0.56942},{0.24539,0.23044,0.59142},{0.24830,0.24143,0.61286},{0.25107,0.25237,0.63374},{0.25369,0.26327,0.65406},{0.25618,0.27412,0.67381},{0.25853,0.28492,0.69300},{0.26074,0.29568,0.71162},{0.26280,0.30639,0.72968},{0.26473,0.31706,0.74718},{0.26652,0.32768,0.76412},{0.26816,0.33825,0.78050},{0.26967,0.34878,0.79631},{0.27103,0.35926,0.81156},{0.27226,0.36970,0.82624},{0.27334,0.38008,0.84037},{0.27429,0.39043,0.85393},{0.27509,0.40072,0.86692},{0.2757 |
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C:\ikrima\src\knl\Bebylon\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Device.cpp | |
Line 310 | |
#if PLATFORM_WINDOWS | |
IUnknown* RenderDoc; | |
IID RenderDocID; | |
if (SUCCEEDED(IIDFromString(L"{A7AA6116-9C8D-4BBA-9083-B4D816B71B78}", &RenderDocID))) | |
{ | |
// @third party code - BEGIN Bebylon - #Eng-FIX-RenderDoc: Disable Forced Ideal GPU Capture - Bc we use renderdoc in packaged games | |
bool bUseRenderDoc = false; | |
FParse::Bool(FCommandLine::Get(), TEXT("renderdoc"), bUseRenderDoc); |
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Optane Drive | |
Full Build: | |
4>Deploying UE4Editor Win64 Development... | |
4>Total build time: 723.65 seconds (Parallel executor: 671.36 seconds) | |
========== Build: 4 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== | |
No-Change Build optane: 4.89 seconds | |
4>Deploying UE4Editor Win64 Development... | |
4>Total build time: 105.59 seconds (Parallel executor: 53.23 seconds) |
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<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<BebylonBuildConfiguration> | |
<bBBLivePPEnabled>true</bBBLivePPEnabled> <!-- /* d=false */ --> | |
<bBBIGMemTraceEnabled>false</bBBIGMemTraceEnabled> <!-- /* d=false */ --> | |
<bBBMicroProfileEnabled>true</bBBMicroProfileEnabled> <!-- /* d=true */ --> | |
<bBBPythonEnabled>true</bBBPythonEnabled> <!-- /* d=true */ --> | |
<BBCompileAssertLevel>4</BBCompileAssertLevel> | |
<bBBExperimentalFeaturesEnabled>true</bBBExperimentalFeaturesEnabled> <!-- /* d=false */ --> | |
</BebylonBuildConfiguration> |
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