We have the same code working using node
, deno
, and bun
.
E.g.,
bun run index.js
V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++. It is used in Chrome and in Node.js, among others. It implements ECMAScript and WebAssembly, and runs on Windows 7 or later, macOS 10.12+, and Linux systems that use x64, IA-32, ARM, or MIPS processors. V8 can run standalone, or can be embedded into any C++ application.
SpiderMonkey is Mozilla’s JavaScript and WebAssembly Engine, used in Firefox, Servo and various other projects. It is written in C++, Rust and JavaScript. You can embed it into C++ and Rust projects, and it can be run as a stand-alone shell. It can also be [compiled](https://bytecodealliance.org/articles/making-javascript-run-fast-on
You also might wanna just use Whisky which does this automatically
This guide works on macOS 13.4+ using Command Line Tools for XCode 15 Beta!
In the recent WWDC, Apple announced and released the "game porting toolkit", which upon further inspection this is just a modified version of CrossOver's fork of wine which is a "compatibility layer" that allows you to run Windows applications on macOS and Linux.
If you are using this already, consider changes soon due the discussion around current ESX proposal.
Feel free to keep an eye on udomsay as that will be the implementation reference for consumers.
export interface IObject { | |
[key: string]: any; | |
} | |
/* | |
This work is licensed under Creative Commons GNU LGPL License. | |
License: http://creativecommons.org/licenses/LGPL/2.1/ | |
Version: 0.9 | |
Author: Stefan Goessner/2006, | |
Conversion: Erik Vullings/2021 converted to TypeScript |
brew install pandoc | |
brew tap homebrew/cask | |
brew install --cask basictex | |
eval "$(/usr/libexec/path_helper)" | |
# Update $PATH to include `/usr/local/texlive/2022basic/bin/universal-darwin` | |
sudo tlmgr update --self | |
sudo tlmgr install texliveonfly | |
sudo tlmgr install xelatex | |
sudo tlmgr install adjustbox | |
sudo tlmgr install tcolorbox |
service: sls-strapi | |
provider: | |
name: aws | |
runtime: nodejs12.x | |
profile: <your-aws-profile> | |
logRetentionInDays: ${self:custom.vars.logRetentionInDays, 1} | |
environment: | |
ADMIN_JWT_SECRET: "Just using dummy" |
#!/bin/bash | |
### | |
### my-script — does one thing well | |
### | |
### Usage: | |
### my-script <input> <output> | |
### | |
### Options: | |
### <input> Input file to read. | |
### <output> Output file to write. Use '-' for stdout. |
## Trafik Multi Network Deployment | |
1. Create Traefik network | |
` # docker network create --driver=bridge --attachable --internal=false traefik ` | |
2. Edit `traefik2/docker-compose.yml` | |
- Change ACME email | |
- Change --providers.docker.network=traefik value if you created different network then `traefik` |
The right question is: is there added value in reinventing the wheel? (button, form controls, badge, card, spinner, modal...). The existing wheels will probably ride better than yours.
I would go with vanilla Bootstrap (just the Sass part, not the JS part).
Bootstrap CSS utilities are very nice: same principles as Tailwind CSS.