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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
""" | |
[Wii] Coraline | |
.dxt <-> PNG | |
Requirements: | |
pip install -U pillow | |
Usage: | |
# ./*.dxt -> ./*.dxt.png | |
script.py | |
# filename.dxt -> filename.dxt.png | |
script.py filename.dxt | |
# filename.dxt.png + filename.dxt (header) -> filename.dxt | |
script.py filename.dxt.png | |
Useful Tool: | |
Color quantizer - http://x128.ho.ua/color-quantizer.html | |
""" | |
__version__ = "1.1" | |
__author__ = "infval" | |
import sys | |
from pathlib import Path | |
from struct import unpack | |
from collections import OrderedDict | |
from PIL import Image | |
HEADER_SIZE = 0x80 | |
class Texture: | |
""" | |
[Wii] Color Index 8-bits (C8) + Palette RGBA8 | |
""" | |
def __init__(self, path, offset, w, h, pal_offset): | |
self.path = path | |
self.offset = offset | |
self.w = w | |
self.h = h | |
self.pal_offset = pal_offset | |
def to_png(self, png_path): | |
im = Image.new("RGBA", (self.w, self.h)) | |
pixels = im.load() | |
with open(self.path, "rb") as f: | |
f.seek(self.offset) | |
b = f.read(self.w * self.h) | |
f.seek(self.pal_offset) | |
b_pal = f.read(256 * 4) | |
pal = [] | |
for i in range(256): | |
index = i * 2 | |
pal.append((b_pal[index+1], # R | |
b_pal[index+0], # G | |
b_pal[index+1+0x200], # B | |
b_pal[index+0+0x200])) # A | |
tw = 8 | |
th = 4 | |
bytes_in_tile = tw * th | |
bytes_in_row = self.w * th | |
x = 0 | |
y = 0 | |
for i in range(self.w * self.h): | |
index = i // bytes_in_row * bytes_in_row | |
index += x // tw * bytes_in_tile | |
index += (y % th) * tw + x % tw | |
c = b[index] | |
pixels[x, y] = pal[c] | |
x += 1 | |
if x == self.w: | |
x = 0 | |
y += 1 | |
im.save(png_path, "PNG") | |
print("Unpacked: {} -> {}".format(self.path, png_path)) | |
def from_png(self, bin_path, base_path=None): | |
im = Image.open(self.path).convert("RGBA") | |
pixels = im.load() | |
self.w, self.h = im.size | |
if not base_path: | |
# Raw | |
self.offset = 0 | |
self.pal_offset = self.w * self.h | |
b = bytearray(self.w * self.h + 256 * 4) | |
else: | |
with open(base_path, "rb") as f: | |
b = bytearray(f.read()) | |
pal = OrderedDict() | |
pal_i = 0 | |
b_img = bytearray(self.w * self.h) | |
tw = 8 | |
th = 4 | |
bytes_in_tile = tw * th | |
bytes_in_row = self.w * th | |
i = 0 | |
for y in range(self.h): | |
for x in range(self.w): | |
c = pixels[x, y] | |
if c not in pal: | |
if len(pal) >= 256: | |
print("Too many colors! Max: 256.", self.path) | |
sys.exit(1) | |
else: | |
pal[c] = pal_i | |
pal_i += 1 | |
index = i // bytes_in_row * bytes_in_row | |
index += x // tw * bytes_in_tile | |
index += (y % th) * tw + x % tw | |
b_img[index] = pal[c] | |
i += 1 | |
b[self.offset: self.offset + self.w * self.h] = b_img | |
pal = list(pal.keys()) | |
pal += [(0, 0, 0, 0)] * (256 - len(pal)) # Unused colors | |
for i in range(256): | |
index1 = self.pal_offset + i * 2 | |
index2 = self.pal_offset + i * 2 + 0x200 | |
cR, cG, cB, cA = pal[i] | |
b[index2+0] = cA | |
b[index2+1] = cB | |
b[index1+0] = cG | |
b[index1+1] = cR | |
with open(bin_path, "wb") as f: | |
f.write(b) | |
print("Packed: {} -> {}".format(self.path, bin_path)) | |
def dxt_to_png(path): | |
with open(path, "rb") as f: | |
f.seek(0x0A) | |
w, h = unpack("<BB", f.read(2)) | |
w = 1 << w | |
h = 1 << h | |
png_path = path.with_name(path.name + ".png") | |
Texture(path, HEADER_SIZE, w, h, HEADER_SIZE + w * h).to_png(png_path) | |
def png_to_dxt(path): | |
bin_path = path.with_suffix('') | |
with open(bin_path, "rb") as f: | |
f.seek(0x0A) | |
w, h = unpack("<BB", f.read(2)) | |
w = 1 << w | |
h = 1 << h | |
Texture(path, HEADER_SIZE, None, None, HEADER_SIZE + w * h).from_png(bin_path, bin_path) | |
if __name__ == '__main__': | |
if len(sys.argv) == 1: | |
path = Path(".") | |
for p in path.glob("*.dxt"): | |
dxt_to_png(p) | |
else: | |
p = Path(sys.argv[1]) | |
if p.suffix == ".png": | |
png_to_dxt(p) | |
else: | |
dxt_to_png(p) |
@Rypie109 I didn't realize that my wii_to_dxt.py script was cutting off texture data. Updated wii_to_dxt.py script:
import sys
from pathlib import Path
PALETTE_SIZE = 0x400 # 0x200
def wii_to_dxt(path):
print(f"# {path}")
data = path.read_bytes()
ind = -1
while True:
ind = data.find(bytes.fromhex("30 81 80 00"), ind + 1)
if ind == -1:
break
w, h, mips_count = 1 << data[ind + 0xA], 1 << data[ind + 0xB], data[ind + 0x1F]
header_size = 0x100
if mips_count == 0:
mips_count = 1
header_size = 0x80
size = header_size + PALETTE_SIZE + sum((w // (1 << i) * h // (1 << i) for i in range(mips_count)))
p = path.with_name(path.stem + f"_{ind:06X}.dxt")
p.write_bytes(data[ind : ind + size])
print(f"> {p}")
if __name__ == '__main__':
if len(sys.argv) == 1:
path = Path(".")
for p in path.glob("*.wii"):
wii_to_dxt(p)
else:
p = Path(sys.argv[1])
wii_to_dxt(p)
Updated dxt_to_png.py script, which now supports RGBA8888, RGB565, gray (I didn't figure it out) palette formats at the same time:
import sys
from pathlib import Path
from struct import unpack
from collections import OrderedDict
from PIL import Image
HEADER_SIZE = 0x80
class Texture:
"""
[Wii] Color Index 8-bits (C8) + Palette RGBA8
"""
def __init__(self, path, offset, w, h, pal_offset, pal_format=0):
self.path = path
self.offset = offset
self.w = w
self.h = h
self.pal_offset = pal_offset
self.pal_format = pal_format
def to_png(self, png_path):
im = Image.new("RGBA", (self.w, self.h))
pixels = im.load()
with open(self.path, "rb") as f:
f.seek(self.offset)
b = f.read(self.w * self.h)
f.seek(self.pal_offset)
b_pal = f.read(256 * 4)
pal = []
for i in range(256):
if self.pal_format == 0:
index = i * 2
pal.append((b_pal[index+1], # R
b_pal[index+0], # G
b_pal[index+1+0x200], # B
b_pal[index+0+0x200])) # A
elif self.pal_format == 1:
c = (b_pal[i * 2] << 8) | b_pal[i * 2 + 1]
c_r = (c & 0xF800) >> 8
c_g = (c & 0x07E0) >> 3
c_b = (c & 0x001F) << 3
pal.append((c_r, c_g, c_b, 0xFF))
else:
pal.append((i, i, i, 0xFF))
tw = 8
th = 4
bytes_in_tile = tw * th
bytes_in_row = self.w * th
x = 0
y = 0
for i in range(self.w * self.h):
index = i // bytes_in_row * bytes_in_row
index += x // tw * bytes_in_tile
index += (y % th) * tw + x % tw
c = b[index]
pixels[x, y] = pal[c]
x += 1
if x == self.w:
x = 0
y += 1
im.save(png_path, "PNG")
print("Unpacked: {} -> {}".format(self.path, png_path))
def from_png(self, bin_path, base_path=None):
im = Image.open(self.path).convert("RGBA")
pixels = im.load()
self.w, self.h = im.size
if not base_path:
# Raw
self.offset = 0
self.pal_offset = self.w * self.h
b = bytearray(self.w * self.h + 256 * 4)
else:
with open(base_path, "rb") as f:
b = bytearray(f.read())
pal = OrderedDict()
pal_i = 0
b_img = bytearray(self.w * self.h)
tw = 8
th = 4
bytes_in_tile = tw * th
bytes_in_row = self.w * th
i = 0
for y in range(self.h):
for x in range(self.w):
c = pixels[x, y]
if c not in pal:
if len(pal) >= 256:
print("Too many colors! Max: 256.", self.path)
sys.exit(1)
else:
pal[c] = pal_i
pal_i += 1
index = i // bytes_in_row * bytes_in_row
index += x // tw * bytes_in_tile
index += (y % th) * tw + x % tw
b_img[index] = pal[c]
i += 1
b[self.offset: self.offset + self.w * self.h] = b_img
pal = list(pal.keys())
pal += [(0, 0, 0, 0)] * (256 - len(pal)) # Unused colors
for i in range(256):
index1 = self.pal_offset + i * 2
index2 = self.pal_offset + i * 2 + 0x200
cR, cG, cB, cA = pal[i]
b[index2+0] = cA
b[index2+1] = cB
b[index1+0] = cG
b[index1+1] = cR
with open(bin_path, "wb") as f:
f.write(b)
print("Packed: {} -> {}".format(self.path, bin_path))
def dxt_to_png(path):
with open(path, "rb") as f:
f.seek(0x0A)
w, h = unpack("<BB", f.read(2))
w = 1 << w
h = 1 << h
f.seek(0x1F)
mips_count = f.read(1)[0]
f.seek(0x04)
pal_format = (f.read(1)[0] >> 5) & 3
if mips_count == 0:
png_path = path.with_name(path.name + ".png")
Texture(path, HEADER_SIZE, w, h, HEADER_SIZE + w * h).to_png(png_path)
else:
header_size = 0x100
pal_offset = header_size + sum((w // (1 << i) * h // (1 << i) for i in range(mips_count)))
print(f"Palette offset: ${pal_offset:X}")
offset = header_size
for i in range(mips_count):
w_cur = w // (1 << i)
h_cur = h // (1 << i)
png_path = path.with_name(path.name + f"_{i}.png")
print(f"Width, Height: {w_cur}, {h_cur}. Position: ${offset:X}. Size: ${w_cur*h_cur:X}.")
Texture(path, offset, w_cur, h_cur, pal_offset, pal_format).to_png(png_path)
offset += w_cur * h_cur
def png_to_dxt(path):
bin_path = path.with_suffix('')
with open(bin_path, "rb") as f:
f.seek(0x0A)
w, h = unpack("<BB", f.read(2))
w = 1 << w
h = 1 << h
Texture(path, HEADER_SIZE, None, None, HEADER_SIZE + w * h).from_png(bin_path, bin_path)
if __name__ == '__main__':
if len(sys.argv) == 1:
path = Path(".")
for p in path.glob("*.dxt"):
dxt_to_png(p)
else:
p = Path(sys.argv[1])
if p.suffix == ".png":
png_to_dxt(p)
else:
dxt_to_png(p)
Thank you so much! It works. Curious though, you mentioned using the software to reduce the colors for repack, but how would I get 5 different .png files extracted from 1 .dxt file back into that .dxt file after modification? Does the script have support for that? Coraline extracts 1 single image from each .dxt, making it simpler
how would I get 5 different .png files extracted from 1 .dxt file back into that .dxt file after modification? Does the script have support for that?
The updated script does not support PNG -> "DXT". It is not difficult to take the main texture and create smaller versions of it, but I am not going to spend time on it.
Got it. That's fine, already helped me plenty on this as it is. I appreciate it!
Yeah probably should have. Game is cartoon network punchtime explosion. Here is the extracted DXT using the wii_to_dxt.py script. Header size change did not work. Heres a link to a mega folder with multiple dxt files https://mega.nz/folder/mjBFAIQS#Ep75_7ydW3twTkbOIsEz4Q