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October 3, 2020 09:27
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My Game (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title My Game | |
author My Name Here | |
homepage www.puzzlescript.net | |
run_rules_on_level_start | |
again_interval 0.03 | |
======== | |
OBJECTS | |
======== | |
Background | |
White | |
Hole | |
Black | |
Exit | |
transparent | |
Growing | |
transparent | |
Disappearing | |
transparent | |
ArrowLRot | |
White brown | |
...1. | |
..11. | |
.111. | |
..11. | |
...1. | |
ArrowRRot | |
White brown | |
.1... | |
.11.. | |
.111. | |
.11.. | |
.1... | |
ArrowURot | |
White brown | |
..... | |
..1.. | |
.111. | |
11111 | |
..... | |
ArrowDRot | |
White brown | |
..... | |
11111 | |
.111. | |
..1.. | |
..... | |
ArrowLFlip | |
White black | |
...1. | |
..11. | |
.111. | |
..11. | |
...1. | |
ArrowRFlip | |
White black | |
.1... | |
.11.. | |
.111. | |
.11.. | |
.1... | |
ArrowUFlip | |
White black | |
..... | |
..1.. | |
.111. | |
11111 | |
..... | |
ArrowDFlip | |
White black | |
..... | |
11111 | |
.111. | |
..1.. | |
..... | |
LightL | |
Yellow | |
..... | |
..... | |
0.0.. | |
..... | |
..... | |
LightLIn | |
Yellow | |
..... | |
..... | |
0.0.. | |
..... | |
..... | |
LightR | |
Yellow | |
..... | |
..... | |
..0.0 | |
..... | |
..... | |
LightRIn | |
Yellow | |
..... | |
..... | |
..0.0 | |
..... | |
..... | |
LightU | |
Yellow | |
..0.. | |
..... | |
..0.. | |
..... | |
..... | |
LightUIn | |
Yellow | |
..0.. | |
..... | |
..0.. | |
..... | |
..... | |
LightD | |
Yellow | |
..... | |
..... | |
..0.. | |
..... | |
..0.. | |
LightDIn | |
Yellow | |
..... | |
..... | |
..0.. | |
..... | |
..0.. | |
SensorH | |
Black Red | |
0...0 | |
0...0 | |
0.1.0 | |
0...0 | |
0...0 | |
SensorV | |
Black Red | |
00000 | |
..... | |
..1.. | |
..... | |
00000 | |
DoorH | |
darkgray Black | |
00000 | |
01010 | |
01010 | |
01010 | |
00000 | |
Target | |
DarkBlue | |
Wall | |
Gray | |
Player | |
Yellow Pink BLACK | |
.000. | |
02020 | |
20002 | |
02220 | |
.000. | |
Blood | |
Red Black | |
.0... | |
0110. | |
0001. | |
01010 | |
.100. | |
Broken | |
Black | |
...0. | |
0.... | |
.0... | |
....0 | |
0.... | |
Emitter | |
transparent | |
Crate | |
Orange | |
======= | |
LEGEND | |
======= | |
. = Background | |
x = Hole | |
# = Wall | |
P = Player | |
E = Exit | |
> = ArrowRFlip | |
< = ArrowLFlip | |
^ = ArrowUFlip | |
v = ArrowDFlip | |
] = ArrowRRot | |
[ = ArrowLRot | |
u = ArrowDRot | |
n = ArrowURot | |
} = LightR and Emitter | |
{ = LightL and Emitter | |
9 = LightU and Emitter | |
8 = LightD and Emitter | |
H = SensorH | |
T = SensorV | |
| = DoorH and Exit | |
Light = LightL or LightR or LightU or LightD | |
ArrowL = ArrowLRot or ArrowLFlip | |
ArrowR = ArrowRRot or ArrowRFlip | |
ArrowU = ArrowURot or ArrowUFlip | |
ArrowD = ArrowDRot or ArrowDFlip | |
Arrow = ArrowL or ArrowR or ArrowU or ArrowD | |
LightIn = LightLIn or LightRIn or LightUIn or LightDIn | |
BlockAll = Wall or DoorH | |
BlockU = BlockAll or SensorV | |
BlockD = BlockAll or SensorV | |
BlockL = BlockAll or SensorH | |
BlockR = BlockAll or SensorH | |
Door = DoorH | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Hole | |
Broken | |
Blood | |
Exit | |
Emitter | |
Growing | |
Disappearing | |
Target | |
Player, Wall, Crate, ArrowL, ArrowR, ArrowU, ArrowD, SensorH, DoorH, SensorV | |
LightL, LightR | |
LightU, LightD | |
LightLIn, LightRIn | |
LightUIn, LightDIn | |
====== | |
RULES | |
====== | |
late [ Light Player ] -> [ Light Blood ] | |
late [ Hole Player ] -> [ Hole ] | |
[> Player | ArrowURot ] -> [Player | ArrowRRot ] | |
[> Player | ArrowDRot ] -> [Player | ArrowLRot ] | |
[> Player | ArrowLRot ] -> [Player | ArrowURot ] | |
[> Player | ArrowRRot ] -> [Player | ArrowDRot ] | |
[action Player | ArrowURot ] -> [Player | ArrowLRot ] | |
[action Player | ArrowDRot ] -> [Player | ArrowRRot ] | |
[action Player | ArrowLRot ] -> [Player | ArrowDRot ] | |
[action Player | ArrowRRot ] -> [Player | ArrowURot ] | |
[> Player | ArrowUFlip ] -> [ Player | ArrowDFlip ] | |
[> Player | ArrowDFlip ] -> [ Player | ArrowUFlip ] | |
[> Player | ArrowLFlip ] -> [ Player | ArrowRFlip ] | |
[> Player | ArrowRFlip ] -> [ Player | ArrowLFlip ] | |
[action Player | ArrowUFlip ] -> [ Player | ArrowDFlip ] | |
[action Player | ArrowDFlip ] -> [ Player | ArrowUFlip ] | |
[action Player | ArrowLFlip ] -> [ Player | ArrowRFlip ] | |
[action Player | ArrowRFlip ] -> [ Player | ArrowLFlip ] | |
Down [ LightD | no LightUIn no BlockU ] -> [ LightD | LightUIn ] | |
Up [ LightU | no LightDIn no BlockD ] -> [ LightU | LightDIn ] | |
Right [ LightR | no LightLIn no BlockL ] -> [ LightR | LightLIn ] | |
Left [ LightL | no LightRIn no BlockR ] -> [ LightL | LightRIn ] | |
[ LightUIn no Arrow no LightD ] -> [ LightUIn LightD ] again | |
[ LightDIn no Arrow no LightU ] -> [ LightDIn LightU ] again | |
[ LightLIn no Arrow no LightR ] -> [ LightLIn LightR ] again | |
[ LightRIn no Arrow no LightL ] -> [ LightRIn LightL ] again | |
[ ArrowU no LightU LightUIn ] -> [ LightUIn Broken ] again | |
[ ArrowD no LightD LightDIn ] -> [ LightDIn Broken ] again | |
[ ArrowL no LightL LightLIn ] -> [ LightLIn Broken ] again | |
[ ArrowR no LightR LightRIn ] -> [ LightRIn Broken ] again | |
[ LightIn ArrowU no LightU ] -> [ LightIn ArrowU LightU ] again | |
[ LightIn ArrowD no LightD ] -> [ LightIn ArrowD LightD ] again | |
[ LightIn ArrowL no LightL ] -> [ LightIn ArrowL LightL ] again | |
[ LightIn ArrowR no LightR ] -> [ LightIn ArrowR LightR ] again | |
(random [ Wall ] -> [ no Wall ]) | |
Down [ no LightD | LightUIn no Emitter ] -> [ | no LightUIn ] | |
Up [ no LightU | LightDIn no Emitter ] -> [ | no LightDIn ] | |
Right [ no LightR | LightLIn no Emitter ] -> [ | no LightLIn ] | |
Left [ no LightL | LightRIn no Emitter ] -> [ | no LightRIn ] | |
[ Disappearing Light ] -> [ no Light no Disappearing ] again | |
[ no Arrow no LightUIn no Emitter LightD no Disappearing ] -> [ LightD Disappearing ] again | |
[ no Arrow no LightDIn no Emitter LightU no Disappearing ] -> [ LightU Disappearing ] again | |
[ no Arrow no LightLIn no Emitter LightR no Disappearing ] -> [ LightR Disappearing ] again | |
[ no Arrow no LightRIn no Emitter LightL no Disappearing ] -> [ LightL Disappearing ] again | |
[ no LightIn Arrow Light no Disappearing ] -> [ Arrow Light Disappearing ] again | |
[ LightIn Arrow no ArrowU LightU ] -> [ LightIn Arrow ] again | |
[ LightIn Arrow no ArrowD LightD ] -> [ LightIn Arrow ] again | |
[ LightIn Arrow no ArrowL LightL ] -> [ LightIn Arrow ] again | |
[ LightIn Arrow no ArrowR LightR ] -> [ LightIn Arrow ] again | |
[ Emitter LightIn ] -> [ LightIn ] | |
[ SensorH Light ] [ Door ] -> [ SensorH Light ] [ no Door ] | |
============== | |
WINCONDITIONS | |
============== | |
some player | |
all Player on Exit | |
======= | |
LEVELS | |
======= | |
################ | |
#.......#......# | |
#..v..<...v.<..# | |
#.p............# | |
#.......#.>.^..# | |
#..>}.^.#......# | |
#.......#......# | |
##########....## | |
#..............# | |
#..v.>.>.v..>..# | |
#..............# | |
#..H.^...<.....| | |
#..............# | |
#..>...^.......# | |
################ | |
message brown transmitters are rotatable. Push them to rotate them clockwise. Press action keys (x) to rotate them counter-clockwise. | |
################### | |
#.......#.........# | |
#.>}.v..#.>..]..v.# | |
#p......#.........# | |
#.......#.........# | |
#.n..u..<.^..[..u.# | |
#.......#.........# | |
#.......#.........# | |
#.^..<..#.^..<..<.# | |
#.......#.........# | |
#############v##### | |
#...>.......v.....# | |
#...^.T.....<<....| | |
#.................# | |
################### | |
message thank you for playing! |
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