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############################################################################################################# | |
## | |
## 2004-01-09 새로운 구조로 최초 작성 | |
## 01-29 템플릿 구성 시작 | |
## 10-05 NOTEPAD 샘플 작성 | |
## | |
## NSIS 예제 파일 작성 : [email protected] ( www.kipple.pe.kr ) | |
## | |
############################################################################################################# |
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!include LogicLib.nsh | |
!macro customInit | |
Var /GLOBAL VCRedistDownload | |
${If} ${RunningX64} | |
;HKCR\Installer\Dependencies\VC,redist.x64,amd64,14.21,bundle\Dependents\{f4220b74-9edd-4ded-bc8b-0342c1e164d8} | |
;HKCR\Installer\Dependencies\VC,redist.x64,amd64,14.22,bundle\Dependents\{6361b579-2795-4886-b2a8-53d5239b6452} | |
;HKCR\Installer\Dependencies\VC,redist.x64,amd64,14.23,bundle\Dependents\{852adda4-4c78-4a38-b583-c0b360a329d6} | |
;HKCR\Installer\Dependencies\VC,redist.x64,amd64,14.24,bundle\Dependents\{282975d8-55fe-4991-bbbb-06a72581ce58} |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public static class JenkinsBuildProcessor | |
{ | |
[MenuItem("Tools/CI/Build iOS Debug")] | |
public static void BuildIOS() | |
{ |
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' | |
Shader "Custom/GridShader" { | |
Properties{ | |
_GridThickness("Grid Thickness", Float) = 0.1 | |
_GridSpacing("Grid Spacing", Float) = 0.1 | |
_GridColour("Grid Colour", Color) = (0.5, 1.0, 1.0, 1.0) | |
_BaseColour("Base Colour", Color) = (0.0, 0.0, 0.0, 0.0) |
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using System; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
/// <summary> | |
/// Holds the result of parsing the ytInitialPlayerResponse JSON from a YouTube page. | |
/// </summary> | |
/// <remarks> | |
/// This is an incomplete list of fields in ytInitialPlayerResponse. | |
/// The full object contains many more, but we only care about a few. |
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using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ |
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async Task Main() | |
{ | |
var apiKey = "Input your Api Key"; | |
var orgId = "Input Target OrgId"; | |
var projectId = "Input ProjectId"; | |
var client = new UnityCloudBuildApi.IO.Swagger.Client.ApiClient("https://build-api.cloud.unity3d.com/api/v1"); | |
var config = new UnityCloudBuildApi.IO.Swagger.Client.Configuration(client, accessToken: apiKey); | |
#region Project Api |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using Object = UnityEngine.Object; | |
public class AddressableLabels |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using Object = UnityEngine.Object; | |
public class AddressableLabels |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using Object = UnityEngine.Object; | |
public class AddressableLabels |
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