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// Asynchronous Client Socket Example | |
// http://msdn.microsoft.com/en-us/library/bew39x2a.aspx | |
using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Threading; | |
using System.Text; | |
// State object for receiving data from remote device. |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
public class CanvasWindow : EditorWindow { | |
[MenuItem("Canvas/Show")] | |
public static void ShowWindow() | |
{ | |
CanvasWindow window = (CanvasWindow)EditorWindow.GetWindow(typeof(CanvasWindow)); |
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/*手動で変更しないでください*/ | |
public enum AudioKey | |
{ | |
} |
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Shader "Custom/SepiaVF"{ | |
Properties{ | |
_MainTex("Main", 2D) = "black"{} | |
} | |
SubShader{ | |
Lighting Off | |
Pass{ | |
CGPROGRAM |
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Shader "Custom/BlurVF" { | |
Properties{ | |
_MainTex("Texture", 2D) = "white" {} | |
_Diff("Diff", Range(0, 1)) = 0.1 | |
} | |
SubShader{ | |
Pass{ | |
CGPROGRAM | |
#pragma fragment frag |
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Shader "Custom/RimLighting" { | |
Properties{ | |
_MainTex("Texture", 2D) = "white"{} | |
_RimWidth("RimWidth", Range(0.5, 5.0)) = 2.0 | |
_Color("Color", Color) = (1, 1, 1, 0) | |
} | |
SubShader{ | |
Pass{ | |
CGPROGRAM | |
#pragma vertex vert |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Runtime.InteropServices; | |
public class PacketQueue | |
{ | |
/// <summary> | |
/// パケットの情報 |
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public class AlphaGameObject : MonoBehaviour | |
{ | |
private Color alpha = new Color(0, 0, 0, 0.01f); | |
private List<Material> materials = new List<Material>(); | |
private void Start() | |
{ | |
//マテリアルの取得 | |
foreach(Transform child in transform) | |
{ |
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#if UNITY_EDITOR | |
AnimatorController mecanimController = null ; | |
// Animation Controller 파일을 생성 | |
mecanimController = UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath ( "Assets / Resources / Mecanims / HeroMecanim.controller" ); | |
// Animation Controller에 애니메이션을 전환시키기위한 조건이되는 매개 변수를 추가 | |
mecanimController.AddParameter ( "RunTrigger" , AnimatorControllerParameterType.Trigger); | |
mecanimController.AddParameter ( "JumpTrigger" , AnimatorControllerParameterType.Trigger); | |
mecanimController.AddParameter ( "SlidingTrigger" , AnimatorControllerParameterType.Trigger); | |
mecanimController.AddParameter ( "DownTrigger" , AnimatorControllerParameterType.Trigger); |
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/* | |
* Based on the Google Maps for Unity Asset | |
* https://www.assetstore.unity3d.com/en/#!/content/3573 | |
* However the relience on UniWeb has been removed | |
* | |
* | |
Getting Started | |
--------------- | |
1. Assign the GoogleMap component to your game object. |
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