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July 15, 2015 10:14
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Example of creating a mesh and adding a vertex using Modo's Python API
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# Example of creating a mesh and adding a vertex using Modo's Python API | |
import lxu | |
# Get current scene | |
scene = lxu.select.SceneSelection().current() | |
# Create new mesh item | |
scene_service = lx.service.Scene() | |
mesh_type = scene_service.ItemTypeLookup(lx.symbol.sTYPE_MESH) | |
mesh_item = scene.ItemAdd(mesh_type) | |
# Get mesh object | |
chanWrite = lx.object.ChannelWrite(scene.Channels(lx.symbol.s_ACTIONLAYER_SETUP, 0)) | |
write_mesh_obj = chanWrite.ValueObj(mesh_item, mesh_item.ChannelLookup(lx.symbol.sICHAN_MESH_MESH)) | |
mesh = lx.object.Mesh(write_mesh_obj) | |
# Add a point using the PointAccessor interface | |
pointAccessor = mesh.PointAccessor() | |
position = (1,2,3) | |
newPointID = pointAccessor.New(position) | |
# Update the mesh | |
mesh.SetMeshEdits(lx.symbol.f_MESHEDIT_POINTS) |
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