Created
June 29, 2012 01:04
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using UnityEngine; | |
using System.Collections; | |
public class AppUpInitialize : MonoBehaviour { | |
bool connected = false; | |
void Awake () { | |
DontDestroyOnLoad(gameObject); | |
if(!connected) { | |
AppUp.Connect(); | |
connected = true; | |
} | |
} | |
void OnApplicationQuit() { | |
AppUp.Disconnect(); | |
} | |
} |
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