Created
November 5, 2012 20:18
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Centipede-style game in Javascript with Canvas
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// Setup canvas | |
var canvas = document.createElement("canvas"); | |
canvas.width = 640; | |
canvas.height = 320; | |
document.body.appendChild(canvas); | |
var context = canvas.getContext("2d"); | |
// Setup keyboard | |
var keyboard = { | |
left: 37, | |
right: 39, | |
space: 32, | |
keys: {}, | |
logKeyDown: function(event) { | |
console.log(event.keyCode); | |
}, | |
keyDown: function(event) { | |
this.keys[event.keyCode] = true; | |
}, | |
keyUp: function(event) { | |
this.keys[event.keyCode] = false; | |
} | |
}; | |
window.addEventListener('keydown', function(event) { | |
keyboard.keyDown(event); | |
}); | |
window.addEventListener('keyup', function(event) { | |
keyboard.keyUp(event); | |
}); | |
// Setup objects | |
var creatures = []; | |
var bullets = []; | |
var box = { | |
x: 0, | |
y: 300, | |
size: 20, | |
bulletTimer: 0, | |
update: function() { | |
context.fillStyle = "rgb(0,255,0)"; | |
context.fillRect(this.x, this.y, this.size, this.size); | |
if(keyboard.keys[keyboard.left] && this.x >= 0) { | |
this.x -= 5; | |
} else if(keyboard.keys[keyboard.right] && this.x <= canvas.width-this.size) { | |
this.x += 5; | |
} | |
if(this.bulletTimer <= 0 && keyboard.keys[keyboard.space]) { | |
this.bulletTimer = 30; | |
var bullet = { | |
x: this.x, | |
y: this.y, | |
size: 5, | |
dead: false, | |
update: function() { | |
if(this.dead) { | |
return; | |
} | |
context.fillStyle = "rgb(0,0,255)"; | |
context.fillRect(this.x, this.y, this.size, this.size); | |
this.y -= 5; | |
for(var i=0; i < creatures.length; i++) { | |
var creature = creatures[i]; | |
if(creature.dead) { | |
continue; | |
} | |
if(this.x >= creature.x && this.x <= creature.x + creature.size | |
&& this.y >= creature.y && this.y <= creature.y + creature.size) { | |
this.dead = true; | |
creature.dead = true; | |
} | |
} | |
} | |
}; | |
bullets.push(bullet); | |
} | |
this.bulletTimer -= 1; | |
} | |
}; | |
for(var i=0; i < 10; i++) { | |
var creature = { | |
x: i * 30, | |
y: 10, | |
size: 20, | |
direction: "right", | |
dead: false, | |
update: function() { | |
if(this.dead) { | |
return; | |
} | |
context.fillStyle = "rgb(255,0,0)"; | |
context.fillRect(this.x, this.y, this.size, this.size); | |
if(this.direction == "left") { | |
this.x -= 5; | |
if(this.x < 0) { | |
this.direction = "right"; | |
this.y += 30; | |
} | |
} else if(this.direction == "right") { | |
this.x += 5; | |
if(this.x > canvas.width-this.size) { | |
this.direction = "left"; | |
this.y += 30; | |
} | |
} | |
} | |
}; | |
creatures.push(creature); | |
} | |
// Main loop | |
setInterval(function() { | |
context.clearRect(0,0,canvas.width,canvas.height); | |
box.update(); | |
for(var i=0; i < creatures.length; i++) { | |
creatures[i].update(); | |
} | |
for(var i=0; i < bullets.length; i++) { | |
bullets[i].update(); | |
} | |
}, 1/60 * 1000); |
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