Created
March 12, 2013 22:27
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using UnityEngine; | |
using System.Collections; | |
public class CameraFader : MonoBehaviour | |
{ | |
public static CameraFader main; | |
public Texture2D blackTexture; | |
private float alpha = 0f; | |
void Awake() | |
{ | |
main = this; | |
} | |
void OnGUI() | |
{ | |
GUI.color = new Color(0, 0, 0, alpha); | |
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height ), blackTexture); | |
} | |
public void FadeIn(float duration) | |
{ | |
StartCoroutine(FadeIn); | |
} | |
public void FadeOut(float duration) | |
{ | |
StartCoroutine(FadeOut); | |
} | |
public IEnumerator FadeIn(float duration) | |
{ | |
alpha = 1; | |
float timePassed = 0; | |
while(timePassed < duration) | |
{ | |
timePassed += Time.deltaTime; | |
alpha = Mathf.Lerp(1, 0, timePassed/duration); | |
yield return null; | |
} | |
alpha = 0; | |
yield return null; | |
} | |
public IEnumerator FadeOut(float duration) | |
{ | |
alpha = 0; | |
float timePassed = 0; | |
while(timePassed < duration) | |
{ | |
timePassed += Time.deltaTime; | |
alpha = Mathf.Lerp(0, 1, timePassed/duration); | |
yield return null; | |
} | |
alpha = 1; | |
yield return null; | |
} | |
} |
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