Created
May 17, 2013 18:33
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using UnityEngine; | |
using System.Collections; | |
using System; | |
public class FuncDelegateTest : MonoBehaviour | |
{ | |
void Start() | |
{ | |
Func<GameObject> callback = delegate() { return null; }; | |
RunCallback(callback); | |
} | |
void RunCallback(Func<GameObject> callback) | |
{ | |
Debug.Log(callback()); | |
} | |
} |
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