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@jakevsrobots
Created May 17, 2013 18:33
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using UnityEngine;
using System.Collections;
using System;
public class FuncDelegateTest : MonoBehaviour
{
void Start()
{
Func<GameObject> callback = delegate() { return null; };
RunCallback(callback);
}
void RunCallback(Func<GameObject> callback)
{
Debug.Log(callback());
}
}
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