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a native scrollTo function in javascript that uses requestAnimationFrame and easing for animation
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// easing functions http://goo.gl/5HLl8 | |
Math.easeInOutQuad = function (t, b, c, d) { | |
t /= d/2; | |
if (t < 1) { | |
return c/2*t*t + b | |
} | |
t--; | |
return -c/2 * (t*(t-2) - 1) + b; | |
}; | |
Math.easeInCubic = function(t, b, c, d) { | |
var tc = (t/=d)*t*t; | |
return b+c*(tc); | |
}; | |
Math.inOutQuintic = function(t, b, c, d) { | |
var ts = (t/=d)*t, | |
tc = ts*t; | |
return b+c*(6*tc*ts + -15*ts*ts + 10*tc); | |
}; | |
// requestAnimationFrame for Smart Animating http://goo.gl/sx5sts | |
var requestAnimFrame = (function(){ | |
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); }; | |
})(); | |
function scrollTo(to, callback, duration) { | |
// because it's so fucking difficult to detect the scrolling element, just move them all | |
function move(amount) { | |
document.documentElement.scrollTop = amount; | |
document.body.parentNode.scrollTop = amount; | |
document.body.scrollTop = amount; | |
} | |
function position() { | |
return document.documentElement.scrollTop || document.body.parentNode.scrollTop || document.body.scrollTop; | |
} | |
var start = position(), | |
change = to - start, | |
currentTime = 0, | |
increment = 20; | |
duration = (typeof(duration) === 'undefined') ? 500 : duration; | |
var animateScroll = function() { | |
// increment the time | |
currentTime += increment; | |
// find the value with the quadratic in-out easing function | |
var val = Math.easeInOutQuad(currentTime, start, change, duration); | |
// move the document.body | |
move(val); | |
// do the animation unless its over | |
if (currentTime < duration) { | |
requestAnimFrame(animateScroll); | |
} else { | |
if (callback && typeof(callback) === 'function') { | |
// the animation is done so lets callback | |
callback(); | |
} | |
} | |
}; | |
animateScroll(); | |
} |
I quickly translated this for Angular 2 and/or Angular 4:
import { Injectable, ElementRef } from '@angular/core';
@Injectable()
export class ScrollToService {
constructor() {}
// easing functions http://goo.gl/5HLl8
easeInOutQuad = function (t, b, c, d) {
t /= d/2;
if (t < 1) {
return c/2*t*t + b
}
t--;
return -c/2 * (t*(t-2) - 1) + b;
};
easeInCubic = function(t, b, c, d) {
var tc = (t/=d)*t*t;
return b+c*(tc);
};
inOutQuintic = function(t, b, c, d) {
var ts = (t/=d)*t,
tc = ts*t;
return b+c*(6*tc*ts + -15*ts*ts + 10*tc);
};
scrollTo(to: number, callback: any, duration: number) {
function move(amount) {
document.documentElement.scrollTop = amount;
(<Element>document.body.parentNode).scrollTop = amount;
document.body.scrollTop = amount;
}
function position() {
return document.documentElement.scrollTop || (<Element>document.body.parentNode).scrollTop || document.body.scrollTop;
}
let animationFrameReqFunc = window.requestAnimationFrame || window.webkitRequestAnimationFrame || (<any>window).mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); };
let start = position(),
change = to - start,
currentTime = 0,
increment = 20;
duration = (typeof(duration) === 'undefined') ? 500 : duration;
let animateScroll = () => {
// increment the time
currentTime += increment;
// find the value with the quadratic in-out easing function
let val = this.easeInCubic(currentTime, start, change, duration);
// move the document.body
move(val);
// do the animation unless its over
if (currentTime < duration) {
animationFrameReqFunc(animateScroll);
} else {
if (callback && typeof(callback) === 'function') {
// the animation is done so lets callback
callback();
}
}
};
animateScroll();
}
}
I found an other solution much simpler:
/**
* Scroll to element, for now it scroll to Top.
* @param duration default 1000ms
*/
export const scrollToElement = (duration = 1000) => {
let cosParameter = window.scrollY / 2
let scrollCount = 0
let oldTimestamp = performance.now()
function step (newTimestamp) {
scrollCount += Math.PI / (duration / (newTimestamp - oldTimestamp))
if (scrollCount >= Math.PI) window.scrollTo(0, 0)
if (window.scrollY === 0) return
window.scrollTo(0, Math.round(cosParameter + cosParameter * Math.cos(scrollCount)))
oldTimestamp = newTimestamp
window.requestAnimationFrame(step)
}
window.requestAnimationFrame(step)
}
shouldn't time be calculated from the timestamp passed to the raf callback? As in the example https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame?
Thank you man, you saved my ass after I run out of options for pulling out cross browser compatible animation. I lost like 5 hours in frustration, and your solution works best.
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False! Thanks for this Gist 👍
...for legacies: