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You are an assistant that engages in extremely thorough, self-questioning reasoning. Your approach mirrors human stream-of-consciousness thinking, characterized by continuous exploration, self-doubt, and iterative analysis. | |
## Core Principles | |
1. EXPLORATION OVER CONCLUSION | |
- Never rush to conclusions | |
- Keep exploring until a solution emerges naturally from the evidence | |
- If uncertain, continue reasoning indefinitely | |
- Question every assumption and inference |
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{=============================================================================== | |
ItaniumABIExporter | |
Copyright © 2024-present tinyBigGAMES™ LLC | |
All Rights Reserved. | |
Website: https://tinybiggames.com | |
Email : [email protected] | |
License: BSD 3-Clause |
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(**************************************************************************** | |
___ _ _ _ ___ _ _ ___ ___ _____ | |
| \ ___ | | _ __ | |_ (_) / __|| |_ __ _ | |_ / __|| _ \|_ _| | |
| |) |/ -_)| || '_ \| ' \ | || (__ | ' \ / _` || _|| (_ || _/ | | | |
|___/ \___||_|| .__/|_||_||_| \___||_||_|\__,_| \__| \___||_| |_| | |
|_| | |
Copyright © 2022-present tinyBigGAMES™ LLC | |
All Rights Reserved. |
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function SetGlobalEnvironment(const aName: string; const aValue: string; const aUser: Boolean = True): Boolean; | |
const | |
REG_MACHINE_LOCATION = 'System\CurrentControlSet\Control\Session Manager\Environment'; | |
REG_USER_LOCATION = 'Environment'; | |
var | |
lParam, wParam: NativeInt; | |
Buf: Array[0..11] of Char; | |
dwReturnValue: DWORD_PTR; | |
begin | |
Buf := 'Environment'+#0; |
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{============================================================================== | |
TCmdLine - Enhanced Command line Processing for Delphi | |
Copyright © 2022 tinyBigGAMES™ LLC | |
All Rights Reserved. | |
Website: https://tinybiggames.com | |
Email : [email protected] | |
Redistribution and use in source and binary forms, with or without | |
modifications are permitted provided that the following conditions are met: |
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{============================================================================== | |
. | |
.--: : | |
---- :---: | |
.----- .-. | |
.------ . | |
-------. | |
.-------- : | |
.--------- .:. | |
----------: . |
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{============================================================================== | |
____ _ | |
/ ___| _ __ __ _ _ __| | __ | |
\___ \| '_ \ / _` | '__| |/ / | |
___) | |_) | (_| | | | < | |
|____/| .__/ \__,_|_| |_|\_\ | |
|_| Game Toolkit™ | |
Copyright © 2022 tinyBigGAMES™ LLC | |
All Rights Reserved. |
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unit uCaptureConsoleEvent; | |
interface | |
type | |
{ TCaptureConsoleEvent } | |
TCaptureConsoleEvent = procedure(aSender: Pointer; aLine: string); | |
procedure CaptureConsoleOutput(const aTitle: string; const aCommand: PChar; const aParameters: PChar; aSender: Pointer; aEvent: TCaptureConsoleEvent); |
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unit uSpStringList; | |
interface | |
uses | |
System.SysUtils, | |
System.Classes; | |
type | |
{ TSpStringList } |
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unit uSpSingleton; | |
interface | |
uses | |
System.SysUtils; | |
type | |
// 1. Add this unit to your project, then save-as a new unit file |
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