- 方便代码的交流和维护。
- 不影响编码的效率,不与大众习惯冲突。
- 使代码更美观、阅读更方便。
- 使代码的逻辑更清晰、更易于理解。
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// | |
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP) | |
// http://www.twitter.com/_eppz | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, AR |
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fastlane_version "1.94.0" | |
default_platform :ios | |
platform :ios do | |
desc "Run Unity Editor tests" | |
lane :test_unit do | |
unity( | |
run_editor_tests: true | |
) |
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/** | |
* 百度坐标(BD09)、国测局坐标(火星坐标,GCJ02)、和WGS84坐标系之间的转换的工具 | |
* | |
* 参考 https://github.com/wandergis/coordtransform 实现的Java版本 | |
* @author geosmart | |
*/ | |
public class CoordinateTransformUtil { | |
static double x_pi = 3.14159265358979324 * 3000.0 / 180.0; | |
// π | |
static double pi = 3.1415926535897932384626; |
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# Set variables in .bashrc file | |
# don't forget to change your path correctly! | |
export GOPATH=$HOME/golang | |
export GOROOT=/usr/local/opt/go/libexec | |
export PATH=$PATH:$GOPATH/bin | |
export PATH=$PATH:$GOROOT/bin |
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如果Mac 上没有安装brew。先安装:ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)" | |
首先安装jenkins #: brew install jenkins brew 官网:http://brew.sh 或直接从Jenkins下载:http://jenkins-ci.org | |
本地Unity生成Xcode工程设置: | |
首先请先安装两个插件: Manage Jenkins--> Manage Plugins --> Available -->Xcode integration && Unity3d plugin | |
本地Unity项目 | |
第一步:新建一个item | |
1 New item --> item name --> Build a free-style software project |
Tips
Automated analysis is the main advantage to working with a modern statically typed compiled language like C++. Code analysis tools can inform us when we have implemented an operator overload with a non-canonical form, when we should have made a method const, or when the scope of a variable can be reduced.
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I wanted to document the process that I went through to compile taglib for my iOS project. | |
At the time of this writing I used TagLib 1.9.1 | |
1. Download taglib at: http://taglib.github.io/ | |
2. Download ios-make at: github.com/plenluno/ios-cmake | |
3. The ios-make file that you need is in the toolchain directory. Copy the whole directory “toolchain” from inside the ios-make directory to taglib directory. |
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