This article details my adventures and disadventures while porting my +9 years old XNA games, originally developed for Windows Phone, to multiple other frameworks (SharpDX, PSM, MonoGame...), for PSVita, Android and Desktop (Windows, Linux, macOS) platforms.
The article is divided in 3 parts:
- PART 1: The Past - My porting adventures during the last 9 years.
- PART 2: The Present - My porting adventures during the last few days.