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@raphaelschaad
raphaelschaad / RSTimingFunction.h
Last active June 10, 2024 11:47
All the cool animation curves from `CAMediaTimingFunction` but not limited to use with CoreAnimation. See what you can do with cubic Bezier curves here: http://netcetera.org/camtf-playground.html To get started just "Download Gist", throw the .h and .m files into your Xcode project and you're good to go!
//
// RSTimingFunction.h
//
// Created by Raphael Schaad on 2013-09-28.
// This is free and unencumbered software released into the public domain.
//
#import <UIKit/UIKit.h>
@implementation UILabel (SwizzlingExamples)
+ (void)load
{
SwizzleSelectorWithBlock_Begin(self, @selector(initWithFrame:))
^(UILabel *self, CGRect frame) {
if ((self = ((id (*)(id, SEL, CGRect))_imp)(self, _cmd, frame))) {
// ...
}
return self;
@nickfrey
nickfrey / WFSimulate3DTouchPreview.m
Created September 22, 2015 20:13
Test 3D Touch peek/pop using private APIs
@interface UIPreviewForceInteractionProgress : NSObject
- (void)endInteraction:(BOOL)arg1;
@end
@interface UIPreviewInteractionController : NSObject
@property (nonatomic, readonly) UIPreviewForceInteractionProgress *interactionProgressForPresentation;
@ddunbar
ddunbar / xcbuild-debugging-tricks.md
Last active September 16, 2024 08:54
Xcode new build system debugging tricks

New Build System Tricks

Command Line

alias xcbuild=$(xcode-select -p)/../SharedFrameworks/XCBuild.framework/Versions/A/Support/xcbuild
# THIS DOESNT WORK YET: xcbuild openIDEConsole  # … then switch to Xcode ➡️
xcbuild showSpecs
xcbuild build <foo.pif> [—target <target>]
@steven2358
steven2358 / ffmpeg.md
Last active November 11, 2024 04:45
FFmpeg cheat sheet
@kenthumphries
kenthumphries / embed-debug-only-framework.sh
Last active October 20, 2023 14:10
Script to be called as part of an Xcode Run Script build phase. This will ensure that script Input File is copied (and code signed) to script Output File.
#!/bin/sh
# This script embeds (and codesigns) a framework within an iOS app binary, but only when the configuration is Debug.
# It must be called from, or copied into an Xcode Run Script build phase with following setup:
# Input Files:
# - Path to framework within project folder (source path)
# - For example: $(SRCROOT)/ThirdPartyFrameworks/SimulatorStatusMagiciOS.framework
# Output Files:
# - Desired path to framework within ${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH} (destination path)
# - For example: ${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/SimulatorStatusMagiciOS.framework
@algal
algal / Zipping.swift
Created February 17, 2019 01:18
Zip files on iOS, without using external libraries and without interoperating with the low-level Compression framework
// Zipping.swift
// known-good: Swift 4.2
// Alexis Gallagher
import Foundation
public extension URL {
/// Creates a zip archive of the file or folder represented by this URL and returns a references to the zipped file
///
@IanKeen
IanKeen / AnyCodingKey.swift
Created March 1, 2019 18:40
AnyCodingKey: Helpful for a range of Codable tricks
struct AnyCodingKey: CodingKey {
var stringValue: String
var intValue: Int?
init?(intValue: Int) {
self.intValue = intValue
self.stringValue = "\(intValue)"
}
init?(stringValue: String) {
self.intValue = nil
@IanKeen
IanKeen / 00_Example_Array.swift
Last active September 3, 2021 13:25
PropertyWrapper: Dealing with heterogenous arrays (non-property wrapper approach as well)
struct Foo: Codable {
let type: String
let value: String
}
struct Bar: Codable {
let type: String
let value: Int
}
protocol Item { }
@steventroughtonsmith
steventroughtonsmith / UIView+Tooltips.h
Last active December 23, 2023 11:05
WIP tooltips for Mac Catalyst
//
// UIView+Tooltips.h
// Crossword
//
// Created by Steven Troughton-Smith on 13/09/2019.
// Copyright © 2019 Steven Troughton-Smith. All rights reserved.
//
#import <UIKit/UIKit.h>