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@sebjvidal
sebjvidal / SceneDelegate.swift
Created June 27, 2023 18:14
Custom UINavigationBar Height
// MARK: - SceneDelegate
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let navigationController = UINavigationController(navigationBarClass: NavigationBar.self, toolbarClass: nil)
(navigationController.navigationBar as! NavigationBar).preferredHeight = 88
navigationController.setViewControllers([ViewController()], animated: false)
@gdavis
gdavis / xcode-vim.markdown
Last active November 1, 2024 23:31
Notes for working with Xcode VIM mode

Xcode VIM

Learning VIM in Xcode comes with its own set of challenges and limitations, but there is enough there for you to give your mousing hand a break and master the keyboard.

A limited set of commands are available in Xcode, and this document attempts help ease the learning curve of using VIM in Xcode by providing a handy reference as well as what I find works for me in practice.

NOTE: Commands are case-sensitive. A command of N means pressing shift + n on the keyboard.

This document is a work in progress! Leave a comment if you would like to see a change.

@IanKeen
IanKeen / CustomKeyCodable.swift
Last active June 11, 2024 10:12
PropertyWrapper: CustomKeyCodable allows defining the keys for decoding _per property_
protocol CustomKeyCodable: Codable {
init()
}
extension CustomKeyCodable {
init(from decoder: Decoder) throws {
self.init()
let container = try decoder.container(keyedBy: AnyCodingKey.self)
let mirror = Mirror(reflecting: self)
@chriseidhof
chriseidhof / boilerplate.swift
Last active August 20, 2024 07:48
QuickMacApp
// Run any SwiftUI view as a Mac app.
import Cocoa
import SwiftUI
NSApplication.shared.run {
VStack {
Text("Hello, World")
.padding()
.background(Capsule().fill(Color.blue))
@steventroughtonsmith
steventroughtonsmith / UIView+Tooltips.h
Last active December 23, 2023 11:05
WIP tooltips for Mac Catalyst
//
// UIView+Tooltips.h
// Crossword
//
// Created by Steven Troughton-Smith on 13/09/2019.
// Copyright © 2019 Steven Troughton-Smith. All rights reserved.
//
#import <UIKit/UIKit.h>
@IanKeen
IanKeen / 00_Example_Array.swift
Last active September 3, 2021 13:25
PropertyWrapper: Dealing with heterogenous arrays (non-property wrapper approach as well)
struct Foo: Codable {
let type: String
let value: String
}
struct Bar: Codable {
let type: String
let value: Int
}
protocol Item { }
@IanKeen
IanKeen / AnyCodingKey.swift
Created March 1, 2019 18:40
AnyCodingKey: Helpful for a range of Codable tricks
struct AnyCodingKey: CodingKey {
var stringValue: String
var intValue: Int?
init?(intValue: Int) {
self.intValue = intValue
self.stringValue = "\(intValue)"
}
init?(stringValue: String) {
self.intValue = nil
@algal
algal / Zipping.swift
Created February 17, 2019 01:18
Zip files on iOS, without using external libraries and without interoperating with the low-level Compression framework
// Zipping.swift
// known-good: Swift 4.2
// Alexis Gallagher
import Foundation
public extension URL {
/// Creates a zip archive of the file or folder represented by this URL and returns a references to the zipped file
///
@kenthumphries
kenthumphries / embed-debug-only-framework.sh
Last active October 20, 2023 14:10
Script to be called as part of an Xcode Run Script build phase. This will ensure that script Input File is copied (and code signed) to script Output File.
#!/bin/sh
# This script embeds (and codesigns) a framework within an iOS app binary, but only when the configuration is Debug.
# It must be called from, or copied into an Xcode Run Script build phase with following setup:
# Input Files:
# - Path to framework within project folder (source path)
# - For example: $(SRCROOT)/ThirdPartyFrameworks/SimulatorStatusMagiciOS.framework
# Output Files:
# - Desired path to framework within ${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH} (destination path)
# - For example: ${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/SimulatorStatusMagiciOS.framework
@steven2358
steven2358 / ffmpeg.md
Last active November 11, 2024 04:45
FFmpeg cheat sheet