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from __future__ import print_function | |
from threading import Thread | |
from time import sleep | |
WALKNUM = 0 | |
STEPNUM = 0 | |
KILL = False | |
def increment(value): | |
global WALKNUM |
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data 'cicn' (0, purgeable) { | |
$"0000 0000 8010 0000 0000 0020 0020 0000" /* ....Ä...... . .. */ | |
$"0000 0000 0000 0048 0000 0048 0000 0000" /* .......H...H.... */ | |
$"0004 0001 0004 0000 0000 0000 0000 0000" /* ................ */ | |
$"0000 0000 0000 0004 0000 0000 0020 0020" /* ............. . */ | |
$"0000 0000 0004 0000 0000 0020 0020 0000" /* ........... . .. */ | |
$"0000 01FF FF80 03FF FFC0 07FF FFE0 0FFF" /* ...ˇˇÄ.ˇˇ¿.ˇˇ‡.ˇ */ | |
$"FFF0 1FFF FFF8 3FFF FFFC 7FFF FFFE FFFF" /* ˇ.ˇˇ¯?ˇˇ¸.ˇˇ˛ˇˇ */ | |
$"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇ */ | |
$"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF" /* ˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇˇ */ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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