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July 16, 2018 13:02
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| <?xml version="1.0" encoding="utf-8"?> | |
| <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
| <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> | |
| <PropertyGroup> | |
| <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |
| <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | |
| <ProductVersion>8.0.30703</ProductVersion> | |
| <SchemaVersion>2.0</SchemaVersion> | |
| <ProjectGuid>{A931DB73-1032-4087-8371-FB3744ADFA0D}</ProjectGuid> | |
| <OutputType>WinExe</OutputType> | |
| <AppDesignerFolder>Properties</AppDesignerFolder> | |
| <RootNamespace>PublishTest</RootNamespace> | |
| <AssemblyName>PublishTest</AssemblyName> | |
| <FileAlignment>512</FileAlignment> | |
| <MonoGamePlatform>DesktopGL</MonoGamePlatform> | |
| <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | |
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| </PropertyGroup> | |
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| <DebugSymbols>true</DebugSymbols> | |
| <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | |
| <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants> | |
| <DebugType>full</DebugType> | |
| <PlatformTarget>AnyCPU</PlatformTarget> | |
| <ErrorReport>prompt</ErrorReport> | |
| <Prefer32Bit>false</Prefer32Bit> | |
| <WarningLevel>4</WarningLevel> | |
| </PropertyGroup> | |
| <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"> | |
| <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | |
| <DefineConstants>TRACE;LINUX</DefineConstants> | |
| <Optimize>true</Optimize> | |
| <DebugType>pdbonly</DebugType> | |
| <PlatformTarget>AnyCPU</PlatformTarget> | |
| <ErrorReport>prompt</ErrorReport> | |
| <Prefer32Bit>false</Prefer32Bit> | |
| <WarningLevel>4</WarningLevel> | |
| </PropertyGroup> | |
| <PropertyGroup> | |
| <ApplicationIcon>Icon.ico</ApplicationIcon> | |
| </PropertyGroup> | |
| <PropertyGroup> | |
| <ApplicationManifest>app.manifest</ApplicationManifest> | |
| </PropertyGroup> | |
| <ItemGroup> | |
| <Compile Include="Game1.cs" /> | |
| <Compile Include="Program.cs" /> | |
| <Compile Include="Properties\AssemblyInfo.cs" /> | |
| </ItemGroup> | |
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| <Reference Include="MonoGame.Framework"> | |
| <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath> | |
| </Reference> | |
| <Reference Include="System" /> | |
| <Reference Include="System.Xml" /> | |
| </ItemGroup> | |
| <ItemGroup> | |
| <EmbeddedResource Include="Icon.ico" /> | |
| <EmbeddedResource Include="Icon.bmp" /> | |
| </ItemGroup> | |
| <ItemGroup> | |
| <MonoGameContentReference Include="Content\Content.mgcb" /> | |
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| <None Include="packages.config" /> | |
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| <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |
| <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> | |
| <Import Project="packages\InfinitespaceStudios.MonoGame.Packaging.0.1.1-alpha\build\InfinitespaceStudios.MonoGame.Packaging.targets" Condition="Exists('packages\InfinitespaceStudios.MonoGame.Packaging.0.1.1-alpha\build\InfinitespaceStudios.MonoGame.Packaging.targets')" /> | |
| <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | |
| <PropertyGroup> | |
| <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | |
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| <PropertyGroup> | |
| <PostBuildEvent Condition=" '$(Configuration)' == 'Release' ">msbuild $(ProjectPath) /p:Configuration=Release /t:BuildGamePackages /p:PackageTargetPlatforms=Itchio</PostBuildEvent> | |
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| <!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |
| Other similar extension points exist, see Microsoft.Common.targets. | |
| <Target Name="BeforeBuild"> | |
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| </Project> |
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