Created
March 3, 2011 00:55
-
-
Save jessefreeman/852111 to your computer and use it in GitHub Desktop.
A quick test to figure out line of sight in 2d array maps.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import flash.geom.Point; | |
//0 1 2 3 4 | |
var map:Array = [["#","#","#","#","#"],//0 | |
["#"," "," "," ","#"],//1 | |
["#"," "," "," ","#"],//2 | |
["#","#","#","#","#"],//3 | |
["#"," ","#","#","#"]];//4 | |
//0 1 2 3 4 | |
var visibleMap:Array = [["?","?","?","?","?"], | |
["?","?","?","?","?"], | |
["?","?","?","?","?"], | |
["?","?","?","?","?"], | |
["?","?","?","?","?"]]; | |
applyLight(map, new Point(4,2)); | |
function applyLight(map:Array, center:Point):void | |
{ | |
map[center.x][center.y] = "@"; | |
var totalRows:int = map[0].length; | |
var totalColumns:int = map.length; | |
var i:int; | |
// Get top | |
for (i = 0; i < totalColumns; i++) | |
{ | |
raytrace(center.x, center.y, 0, i); | |
raytrace(center.x, center.y, totalRows-1, i); | |
} | |
for (i = 0; i < totalRows; i++) | |
{ | |
raytrace(center.x, center.y, i, 0); | |
raytrace(center.x, center.y, i, totalColumns-1); | |
} | |
trace(mapToString(map)); | |
trace(mapToString(visibleMap)); | |
} | |
function raytrace(x0:int, y0:int, x1:int, y1:int):void | |
{ | |
trace(x1,y1); | |
var dx:int = Math.abs(x1 - x0); | |
var dy:int = Math.abs(y1 - y0); | |
var x:int = x0; | |
var y:int = y0; | |
var n:int = 1 + dx + dy; | |
var x_inc:int = (x1 > x0) ? 1 : -1; | |
var y_inc:int = (y1 > y0) ? 1 : -1; | |
var error:int = dx - dy; | |
dx *= 2; | |
dy *= 2; | |
var hitWall:Boolean = false; | |
for (; n > 0; --n) | |
{ | |
var isWall:Boolean = visit(x, y); | |
if(isWall) | |
n=0; | |
if (error > 0) | |
{ | |
x += x_inc; | |
error -= dy; | |
} | |
else | |
{ | |
y += y_inc; | |
error += dx; | |
} | |
} | |
} | |
function visit(x:int, y:int):Boolean{ | |
var tile:String = map[x][y]; | |
visibleMap[x][y] = tile; | |
return tile == "#" ? true : false; | |
} | |
function mapToString(map:Array) : String | |
{ | |
var stringMap : String = ""; | |
var total : int = map.length; | |
var i : int; | |
// Render Map | |
for (i = 0;i < total;i ++) | |
{ | |
stringMap = stringMap + (map[i] as Array).join() + "\n"; | |
} | |
return stringMap; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment