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@jessefreeman
Created March 15, 2011 01:15
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This is a PS script to make Sprite Sheets out of layers. Modified from http://www.garagegames.com/community/blogs/view/11527
// Put this file in Program Files\Adobe\Photoshop\Presets\Scripts\
// In PhotoShop menu File > Automate > Scripts: layersToSprite.js
// Arrange layers into a sprite sheet.
if (documents.length > 0)
{
// --------------------------
docRef = activeDocument;
var activeLayer = docRef.activeLayer;
numLayers = docRef.artLayers.length;
var cols = docRef.width;
var spriteX = docRef.width;
// put things in order
app.preferences.rulerUnits = Units.PIXELS;
// resize the canvas
newX = numLayers * spriteX;
docRef.resizeCanvas( newX, docRef.height, AnchorPosition.TOPLEFT );
// move the layers around
for (i=0; i < numLayers; i++)
{
docRef.artLayers[i].visible = 1;
var movX = spriteX*i;
docRef.artLayers[i].translate(movX, 0);
}
}
@kaskajp
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kaskajp commented Aug 13, 2014

Thanks! It worked for me in CS6 despite the transform error.

@jcellis15
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if i want to make the sprite sheet go from top to bottom as oppose to left to right, what should i adjust in the script?

@Jaytt
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Jaytt commented Jan 11, 2016

@baiIey
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baiIey commented Apr 4, 2016

@Jaytt What'd you change with your remake?

@jsonacob
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//I made a little modification to make it generate image from top to bottom

`if (documents.length > 0)
{

// --------------------------
docRef = activeDocument;    
var activeLayer = docRef.activeLayer;

numLayers = docRef.artLayers.length;    
var rows = docRef.height;

var spriteY = docRef.height;

// put things in order
app.preferences.rulerUnits = Units.PIXELS;

// resize the canvas
newY = numLayers * spriteY;

docRef.resizeCanvas( docRef.width, newY, AnchorPosition.TOPLEFT );

// move the layers around
for (i=0; i < numLayers; i++)
{   
    docRef.artLayers[i].visible = 1;

    var movY = spriteY*i;

    docRef.artLayers[i].translate(0, movY);

}

} `

@jesseleite
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@KumarSanu15
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cool......

@theinteresthunter
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Nice work. Thank you, JesseFreeman.

@spajus
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spajus commented Jan 7, 2019

An improved version which takes sprite count per row as input to break sheet into columns, counts empty spaces, is background aware and allows putting sprites in reverse order:

(latest version in this gist)

// Put this file in Program Files\Adobe\Photoshop\Presets\Scripts\
// In PhotoShop menu File > Automate > Scripts: Layers To Sprite Sheet.js

// Arrange layers into a sprite sheet. 

if (documents.length > 0) {
    var docRef = activeDocument;

    var numLayers = docRef.artLayers.length;
    var cols = docRef.width;

    var spriteX = docRef.width;
    var spriteY = docRef.height;

    app.preferences.rulerUnits = Units.PIXELS;

    var hasBackground = false;
    var layerNumbers = [];
    for (i = 0; i < numLayers; i++) {
        if (docRef.artLayers[i].isBackgroundLayer) {
            docRef.artLayers[i].visible = false;
            hasBackground = true;
        } else {
            layerNumbers.push(i);
        }
    }

    var numSprites = layerNumbers.length;

    var rowSize = prompt("How many sprites per row?", "8", "Configure stylesheet");

    var rowCount = Math.ceil(numSprites / rowSize);
    var emptySpaces = (rowSize * rowCount) - numSprites;

    while (rowSize && !confirm("Is " + rowSize + "x" + rowCount + " sheet OK? There will be " + emptySpaces + " empty spaces.")) {
        rowSize = prompt("How many sprites per row?", "8", "Configure stylesheet");
        rowCount = Math.ceil(numSprites / rowSize);
        emptySpaces = (rowSize * rowCount) - numSprites;
    }

    if (rowSize) { // cannot return from function in photoshop :/
        var reverse = confirm("Use reverse order? Photoshop creates new sprites on top, with reverse order first sprite will be the most bottom layer");
        if (reverse) {
            layerNumbers.reverse();
        }

        var newX = rowSize * spriteX;
        var newY = rowCount * spriteY;

        docRef.resizeCanvas(newX, newY, AnchorPosition.TOPLEFT);

        var startOffset = hasBackground ? 2 : 1;
        startOffset += emptySpaces;

        for (i = 0; i < rowSize; i++) {
            for (j = 0; j < rowCount; j++) {
                var layer = rowSize * j + i;
                if (layer >= numSprites) {
                    continue;
                }
                layer = layerNumbers[layer];
                try {
                    if (docRef.artLayers[layer].isBackgroundLayer) {
                        docRef.artLayers[layer].visible = 0;
                    } else {
                        docRef.artLayers[layer].visible = 1;

                        var movX = spriteX * i;
                        var movY = spriteY * j

                        docRef.artLayers[layer].translate(movX, movY);
                    }
                } catch (e) {
                    alert("Layer " + layer + " at row:col " + j + ":" + i + " failed: " + e.message);
                }
            }
        }
    }
} 

@szegheo
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szegheo commented Apr 29, 2021

Thank you @jessefreeman and @jsonacob (I was needed a vertical solution) !

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