Created
August 10, 2023 03:04
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Hi
I want to offer my help on your venture of definitively solving FloodGame.
I can generate data for your use in learning and assessing your machine learning ai. - just tell me how you need it stored to be used seamlessly in your project.
[The Abridged Version Below] - Unabridged here
Since I saw your youtube video , I've spent my time addressing the same issue of what you thought about
I have a perfect foundational idea (in c++)
SUMMARY:
Deviation from your video:
PLAY FOR GAIN:
BRUTE FORCE:
NEEDED ACTIONS:
Since You'd want to pit your AI against the most efficient algorithm out there, I would say it would be my honor to create that algorithm to race you - or you could use the existing program(eventually) to generate data useable in your training of ml/ai.
If you would have me as assistant , and maybe give me some pointers along the way, I would like to help you on your quest to solve FloodGame - I would require you to tell me how to save my data, and what data you'd need to use for your purposes
Practicality: My 'play for gain' solution can generate both the grid and provide a reasonable solution in any configuration (ie: grid of 50x50 with 12 colors ) in a fast time. Though currently it sometimes gives an unrealistic value (my human brain least possible moves to win -1).
Potentially it will give a benchmark when you're planning to slap a neural network on it, (PLUS the flexibility of the width/heigh/depth dynamic might be an interesting 'curveball' to validate your training data and neural network).
Sincerely
LeAnnAlexandra