Created
February 14, 2016 19:23
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# Import the modulo python library | |
import modulo | |
# Create a new Port object using the first Modulo Controller it finds. | |
port = modulo.Port() | |
# Create a Display object attached to the port | |
display = modulo.Display(port) | |
eyes=[1,1] | |
mouth=.25 | |
eye_closed = 0.2 | |
eye_open = 0.9 | |
mouth_closed = 0.15 | |
mouth_open = 0.65 | |
rate = 0.75 | |
def lerp(a,b,t): | |
return a*(1.0-t)+b*t | |
# Run this loop until the program is terminated | |
while True : | |
# Call port.loop() on each iteration to process events | |
port.loop() | |
# Clear the display | |
display.clear() | |
# Draw text to the display. The color and text depend on which | |
# button is pressed. | |
if display.getButton(0) : | |
eyes[0] = lerp(eyes[0],eye_closed,rate) | |
else: | |
eyes[0] = lerp(eyes[0],eye_open,rate) | |
if display.getButton(1) : | |
mouth = lerp(mouth,mouth_open,rate) | |
else: | |
mouth = lerp(mouth,mouth_closed,rate) | |
if display.getButton(2) : | |
eyes[1] = lerp(eyes[1],eye_closed,rate) | |
else: | |
eyes[1] = lerp(eyes[1],eye_open,rate) | |
numeyes = len(eyes) | |
for e in range(numeyes): | |
size = eyes[e] | |
x = (1.0+e)/(numeyes+1.0) * display.width | |
y = display.height/3 | |
w = display.width/3 | |
h = w * size | |
display.setFillColor(1,1,1) | |
display.drawRect(x-w/2,y-h/2,w,h,h/2) | |
display.setFillColor(0,0,0) | |
pupilsize=10 | |
if h>pupilsize: | |
display.drawRect(x-pupilsize/2.0,y-pupilsize/2.0,pupilsize,pupilsize,pupilsize/2) | |
size = mouth | |
x = display.width/2 | |
y = 2*display.height/3 | |
w = display.width/2 | |
h = w * size | |
display.setFillColor(.5,.5,.5) | |
display.setLineColor(1,1,1) | |
display.drawRect(x-w/2,y-h/2,w,h,h/2) | |
# display.setTextColor(1,0,0) | |
# print >>display, "x=%d" % x | |
# Call refresh to update the display | |
display.refresh() | |
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