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Computer Information: | |
Manufacturer: ASUSTeK Computer INC. | |
Model: P8Z68-V PRO GEN3 | |
Form Factor: Desktop | |
No Touch Input Detected | |
Processor Information: | |
CPU Vendor: GenuineIntel | |
CPU Brand: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz | |
CPU Family: 0x6 |
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➜ build git:(master) cmake ../ | |
-- The CXX compiler identification is GNU 4.8.5 | |
-- Check for working CXX compiler: /usr/bin/c++ | |
-- Check for working CXX compiler: /usr/bin/c++ -- works | |
-- Detecting CXX compiler ABI info | |
-- Detecting CXX compiler ABI info - done | |
-- Detecting CXX compile features | |
-- Detecting CXX compile features - done | |
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.26") | |
CMake Error at /usr/lib/x86_64-linux-gnu/cmake/Qt5Gui/Qt5GuiConfig.cmake:27 (message): |
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<icculus> icculus: is there a better way of doing this: https://github.com/3dluvr/UnrealEngine/commit/65572ff2115b400b54aae411be13e80233e7c235#diff-ab99c81ebe9bdbe9ae1adf75e3dd4733R628 | |
<icculus> amigo-: Is the problem that sometimes you don't have a window? | |
<icculus> amigo-: or are we just giving bogus information sometimes? | |
* zlsa has quit (Ping timeout: 245 seconds) | |
<johnny2k> icculus: amigo- went to bed but I think he was asking that question around the time we were discussing a warning we've encountered https://gist.github.com/johnny2k/803f7c671cbf24b48044. | |
<icculus> johnny2k: that's because the X11 headers aren't included from SDL_video.c, so the compiler is assuming it returns an int, which it doesn't. | |
<icculus> The "fix" is to include the headers, or move that somewhere under src/video/x11 | |
<icculus> The real fix is not to call Xlib functions directly though. :) |
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/home/johnny/src/3dluvr.old/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:644:12: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] | |
return (void*)glXGetCurrentDisplay(); |
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-- SDL2 was configured with the following options: | |
-- | |
-- Platform: Linux-3.13.0-37-generic | |
-- 64-bit: TRUE | |
-- Compiler: /usr/bin/cc | |
-- | |
-- Subsystems: | |
-- Atomic: ON | |
-- Audio: ON | |
-- Video: ON |
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/home/johnny/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c: In function ‘SDL_GetDisplay’: | |
/home/johnny/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:644:12: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] | |
return (void*)glXGetCurrentDisplay(); |
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➜ UnrealEngine git:(4.7-linux-ovr) ✗ make SlateViewer | |
bash "/home/johnny/src/3dluvr/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh SlateViewer Linux Development | |
Building SlateViewer... | |
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch) | |
Performing 1 actions (4 in parallel) | |
[1/1] Link SlateViewer | |
/home/johnny/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/lib/Linux/x86_64-unknown-linux-gnu/libSDL2_fPIC.a(SDL_video.c.o): In function `SDL_GetDisplay': | |
/home/johnny/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/SDL2/SDL-gui-backend/src/video/SDL_video.c:644: undefined reference to `glXGetCurrentDisplay' | |
clang: error: linker command failed with exit code 1 (use -v to see invocation) | |
-------- End Detailed Actions Stats ----------------------------------------------------------- |
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➜ Src pwd | |
/Users/johnny2k/src/ovr_sdk_linux_0.4.4/LibOVR/Src | |
➜ Src diff /Users/johnny2k/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR_04/Src . | |
Common subdirectories: /Users/johnny2k/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR_04/Src/CAPI and ./CAPI | |
Common subdirectories: /Users/johnny2k/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR_04/Src/Displays and ./Displays | |
Common subdirectories: /Users/johnny2k/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR_04/Src/Kernel and ./Kernel | |
Common subdirectories: /Users/johnny2k/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR_04/Src/Net and ./Net | |
Only in .: OVR_CAPI.cpp | |
Only in /Users/johnny2k/src/3dluvr/UnrealEngine/Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR_04/Src: OVR_CAPI_D3D.h | |
Only in .: OVR_JSON.cpp |
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Here are some notes about what I've found. | |
After compiling libovr and dropping the .a file into the appropriate place I was able to run the commands listed in the sanity check with mixed results. | |
See my gist, https://gist.github.com/johnny2k/032490c8b50db80c67ce for some logs. | |
The top one is a log that led me to comment out that large section of code. | |
My guess is that one of the calls to FAnalyticsEventAttribute was causing the crash so I just commented it all out but I think I know which line it is that is causing the problem. | |
The bottom gist is the output of ldd libUE4Editor-OculusRift.so. | |
I'm not sure if it's actually a problem that the other shared objects are not found or not so I've posted on answers.unreal about it. | |
I set LD_LIBRARY_PATH to Engine/Binaries/Linux and the same command no longer had missing .so links AND it listed a ton more of them as well. | |
Running in standalone resulted in a black oculus screen but it did appear that tracking was working | |
Used https://github.com/mitchemmc/UE4FirstPers |
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modified: Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin | |
modified: Engine/Plugins/Runtime/OculusRift/Source/OculusRift/OculusRift.Build.cs | |
modified: Engine/Plugins/Runtime/OculusRift/Source/OculusRift/Private/OculusRiftHMD.cpp | |
modified: Engine/Plugins/Runtime/OculusRift/Source/OculusRift/Private/OculusRiftHMD.h | |
modified: Engine/Plugins/Runtime/OculusRift/Source/OculusRift/Private/OculusRiftRender.cpp | |
modified: Engine/Plugins/Runtime/OculusRift/Source/OculusRift/Public/IOculusRiftPlugin.h | |
modified: Engine/Source/ThirdParty/Oculus/LibOVR/LibOVR.build.cs |
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