Jo King-Yost: Bungie's Force Multipliers: Production Engineers
https://gdcvault.com/play/1025970/Bungie-s-Force-Multipliers-Production
Geoff Evans: Shipping Features Responsibly
| #!/bin/sh | |
| # This script runs every other night at 04:56 CET on a webserver I maintain | |
| # Results are always at: https://jult.net/block.txt ( or https://jult.net/block.txt.gz ) | |
| # And much smaller, stripped of BS; https://jult.net/bloc.txt | |
| # For use in Tixati IP filter: https://jult.net/bloc.txt.gz !!! | |
| # And finally a txt file with just the bold IP-ranges: https://jult.net/bl.txt (or https://jult.net/bl.txt.gz ) | |
| # Download open block-lists, unpack, filter: | |
| curl -s https://www.iblocklist.com/lists.php | grep -A 2 Bluetack | xargs wget -qO - --limit-rate=500k | gunzip -f | egrep -v '^#' > /tmp/xbp |
Jo King-Yost: Bungie's Force Multipliers: Production Engineers
https://gdcvault.com/play/1025970/Bungie-s-Force-Multipliers-Production
Geoff Evans: Shipping Features Responsibly
| """ | |
| Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy) | |
| BSD License | |
| """ | |
| import numpy as np | |
| # data I/O | |
| data = open('input.txt', 'r').read() # should be simple plain text file | |
| chars = list(set(data)) | |
| data_size, vocab_size = len(data), len(chars) |
The following gist is an extract of the article Flask-SQLAlchemy Caching. It allows automated simple cache query and invalidation of cache relations through event among other features.
# pulling one User object
user = User.query.get(1)
| from rest_framework import serializers | |
| class HyperlinkedIdentityField(serializers.HyperlinkedIdentityField): | |
| """ | |
| This is a performance wrapper for HyperlinkedIdentityField. | |
| We save a ton of time by not calling reverse potentially | |
| thousands of times per request. | |
| """ | |
| def __init__(self, *args, **kwargs): |
| print 'maya.py is running!' | |
| print 'importing pymel.core' | |
| from pymel.core import * | |
| import sys | |
| sys.path.append('c:\\py') | |
| def get (file): |
| // C# example | |
| using UnityEditor; | |
| using System.IO; | |
| using System.Collections; | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| class PerformBuild | |
| { | |
| static string[] GetBuildScenes() |
| ;; This buffer is for notes you don't want to save, and for Lisp evaluation. | |
| ;; If you want to create a file, visit that file with C-x C-f, | |
| ;; then enter the text in that file's own buffer. | |
| /Applications/Unity/Unity.app/Contents/MacOS/Unity \ | |
| -batchmode \ | |
| -quit \ | |
| -projectPath $PROJECT_PATH \ | |
| -executeMethod CommandBuild.BuildiOS |