CMake를 왜 쓰는거죠?
좋은 툴은 Visual Studio 뿐입니다. 그 이외에는 전부 사도(邪道)입니다 사도! - 작성자
- 이 문서는 CMake를 주관적으로 서술합니다
- 이 문서를 통해 CMake를 시작하기엔 적합하지 않습니다
https://cgold.readthedocs.io/en/latest/ 3.1 챕터까지 따라해본 이후 기본사항들을 속성으로 익히는 것을 돕기위한 보조자료로써 작성되었습니다
#!/bin/bash | |
# start onetime setup | |
# make sure to have 'jq' installed | |
# sudo snap install jq | |
mkdir BlazorWasmHeroku | |
cd BlazorWasmHeroku | |
dotnet new blazorwasm |
#include "RotateAroundActor.h" | |
#include "GameFramework/Actor.h" | |
// Sets default values for this component's properties | |
URotateAroundActor::URotateAroundActor() | |
{ | |
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features | |
// off to improve performance if you don't need them. | |
PrimaryComponentTick.bCanEverTick = true; |
using Microsoft.CodeAnalysis.CSharp; | |
using Microsoft.CodeAnalysis.CSharp.Scripting; | |
using Microsoft.CodeAnalysis.Scripting; | |
using Mono.CSharp; | |
using System; | |
using System.CodeDom.Compiler; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Dynamic; | |
using System.Linq; |
CMake를 왜 쓰는거죠?
좋은 툴은 Visual Studio 뿐입니다. 그 이외에는 전부 사도(邪道)입니다 사도! - 작성자
using System.Collections; | |
using System.Collections.Generic; | |
using System.Threading; | |
using System; | |
using System.Net; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using SimpleJSON; |
/// ================ Half.cs ==================== | |
/// The code is free to use for any reason without any restrictions. | |
/// Ladislav Lang (2009), Joannes Vermorel (2017) | |
using System; | |
using System.Diagnostics; | |
using System.Globalization; | |
namespace SystemHalf | |
{ |
FASTBuild is an open-source distributed build system, which could be a free alternative to Incredibuild. Unreal Engine 4 (UE4) does not support FASTBuild natively, however it's not hard to integrate it manually.
We assume you already have the full UE4 source code. First you'll need to grab the latest FASTBuild tools from here. We use v0.93 Windows x64 version in this tutorial. Download it and extract all the files. Here you have several choices:
PATH
environment variable. To see where these folders are, run the PATH
command in a command prompt window;Engine\Binaries\ThirdParty\FASTBuild
folder of your engine. This is the recommended place;(C) 2015 by Derek Hunziker, (C) 2017 by AppsOn
As of releasing MongoDB 3.4 and C# Driver v2.4, original cheatsheet by Derek is outdated. In addition, it has some deficiencies like connecting to MongoDB, creating indexes, etc. This updated version works fine with C# Driver v2.4.7 and MongoDB v3.4.
Note: Defined models and collections will be used in entire cheatsheet.
values = [ | |
16199, 10906, 3382, 84725, 71294, 36372, 21256, 18555, 21636, 19425, 18688, | |
10482, 7613, 74453, 58176, 50942, 26950, 26582, 9589, 9520, 210198, 50818, | |
36992, 17732, 16953, 9971, 8031, 5247, 372309] | |
limit = 312967 | |
def m(i, limit, values, taken, cache): | |
"""Calculates the maximum value that can be attained with total value less | |
than or equal to `limit`. |
============================================================================================ | |
PICO-8 v0.1.8 | |
http://www.pico-8.com | |
(c) Copyright 2014-2016 Lexaloffle Games LLP | |
만든 이: Joseph White // [email protected] | |
옮긴 이: Dinir Nertan // [email protected] | |
PICO-8은 아래의 기술로 만들어졌습니다: | |
SDL2 http://www.libsdl.org |