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n0mimono / Cat.cs
Last active September 27, 2024 11:09
using UnityEngine;
public class Cat : MonoBehaviour
{
[SerializeField] GameObject left;
[SerializeField] GameObject right;
[SerializeField] float radius;
[SerializeField] float velocity;
[SerializeField] float theta;
@n0mimono
n0mimono / content.js
Created August 8, 2024 09:50
Script Injection
const _addEventListener = addEventListener
EventTarget.prototype.addEventListener = function (type, listener) {
switch (type) {
case 'visibilitychange':
_addEventListener.apply(this, [
type,
() => console.log(`${type} is disabled`)
])
break
ffmpeg -re -loop 1 -f image2 -i path/to/your/image.jpg -r 10 -f lavfi -i anullsrc -c:v libx264 -preset ultrafast -tune stillimage -pix_fmt yuv420p -b:v 100k -maxrate 100k -bufsize 200k -g 40 -c:a aac -ar 44100 -b:a 64k -f flv rtmp://a.rtmp.youtube.com/live2/your_stream_key

Controlnet with Colaboratory

!nvidia-smi

# download web-ui
!git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui

# download controlnet as extensions
!git clone https://github.com/Mikubill/sd-webui-controlnet /content/stable-diffusion-webui/extensions/sd-webui-controlnet
@n0mimono
n0mimono / note.md
Last active June 15, 2022 20:38
相談的なやつのメモ

概要

「CTO採用したいんやがどんな人採用すればいいかわからん」と聞かれることあるので、自分のスタートアップのCTO感をここにふらっとまとめてみる。

CTO

そもそもCTOは

  • 経営チームのメンバーである
  • すなわち経営職である
@n0mimono
n0mimono / pbr.glsl
Created June 11, 2021 09:18 — forked from galek/pbr.glsl
PBR GLSL SHADER
in vec2 v_texcoord; // texture coords
in vec3 v_normal; // normal
in vec3 v_binormal; // binormal (for TBN basis calc)
in vec3 v_pos; // pixel view space position
out vec4 color;
layout(std140) uniform Transforms
{
mat4x4 world_matrix; // object's world position
@n0mimono
n0mimono / note.md
Last active May 23, 2022 09:59
Unity 2019 LTS vs 2020 LTS, Android

概要

Unity 2020 LTS Android の特に差分の大きい部分についてのメモ

IL2CPP

次のように、gradle buildするときにIL2CPPのコードをビルドするように変わっているらしい。

  • 2019
    • Unity Editorビルド
public struct UnityVersion
{
public int stream;
public int number;
public int minor;
public string phase;
public int revision;
public UnityVersion(string unityVersion)
{
@n0mimono
n0mimono / AppDelegate.swift
Last active October 23, 2020 05:28
Unity-as-a-Library Sample Code
import UIKit
import UnityFramework
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
func unityFramewokLoad() -> UnityFramework? {
let bundlePath = "\(Bundle.main.bundlePath)/Frameworks/UnityFramework.framework"
let bundle = Bundle(path: bundlePath)
if let bundle = bundle, !bundle.isLoaded {
@n0mimono
n0mimono / index.html
Created May 3, 2020 14:34
mini pubsub
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css" rel="stylesheet">
<link rel="stylesheet" href="css/style.css" type="text/css">
<title>---</title>