Created
May 31, 2017 16:29
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Play a Mixamo exported animation with model (converted to JSON format) in three.js
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var scene, | |
camera, | |
light, | |
renderer, | |
timer, | |
manager; | |
function init(){ | |
manager = new THREE.LoadingManager(); | |
//Don't start rendering until you finish loading | |
manager.onload = function(){ | |
render(); | |
} | |
timer = new THREE.Clock(); | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 10000); | |
camera.position.set(0, 0.11, 1); | |
light = new THREE.DirectionalLight(0xffffff); | |
scene.add(light); | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.sortObjects = false; | |
document.body.appendChild(renderer.domElement); | |
var animLoader = new THREE.JSONLoader(manager); | |
animLoader.load('assets/mixamoAnim.json', function(geometry, materials){ | |
var mat = new THREE.MeshBasicMaterial(); | |
//Make sure to use the vertex colors and skin the material | |
mat.vertexColors = THREE.VertexColors; | |
//This is false by default and will not animate! | |
mat.skinning = true; | |
var skinnedMesh = new THREE.SkinnedMesh(geometry, mat); | |
mixer = new THREE.AnimationMixer(skinnedMesh); | |
//Pick the first animation track | |
var animation = mixer.clipAction(geometry.animations[ 0 ]); | |
scene.add(skinnedMesh); | |
animation.play(); | |
}); | |
} | |
function render(){ | |
requestAnimationFrame(render); | |
mixer.update(timer.getDelta()); | |
renderer.render(scene, camera); | |
} |
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